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All around fairness for seq. games

PostPosted: Tue May 06, 2008 3:29 pm
by Gregrios
There should be an equalizer for seq. games. Instead of having neutral territories, the people with the last turns at the beginning of a game should get an extra territory.

I played a seq. 8 player game and was last to go. When it came my turn I had only 3 territories. This isn't right and it seems to me to be quite avoidable.

On a video game version of risk, this is how it was set up. Plus whenever my friends and I would sit down to play the board game the following is how we would preceed:

Roll the dice for 1st go. The winner would also be the dealer. He/she would deal the cards until none were left. Naturally the 1st ones in the order of play would get less territories. This evens things out nicely.

If there is a way of doing this then I suggest at least considering this as an option.

Re: All around fairness for seq. games

PostPosted: Tue May 06, 2008 4:07 pm
by Thezzaruz
Gregrios wrote:Roll the dice for 1st go. The winner would also be the dealer. He/she would deal the cards until none were left. Naturally the 1st ones in the order of play would get less territories. This evens things out nicely.


Not sure how you guys deal but if you do that the person/persons directly after the dealer gets any extra cards. So for it to have the effect you want you would have to have a deal order like "last -> second last ->" and so on until you get to the dealer. No impossible but quite against the normal order and not something you mentioned.

Overall I do get your point and it is not a bad one, don't think it is anything that is desperately needed though. More a case of it evening itself out over all games played rather than within a specific game.

Re: All around fairness for seq. games

PostPosted: Wed May 07, 2008 5:39 pm
by Gregrios
Thezzaruz wrote:
Gregrios wrote:Roll the dice for 1st go. The winner would also be the dealer. He/she would deal the cards until none were left. Naturally the 1st ones in the order of play would get less territories. This evens things out nicely.


Not sure how you guys deal but if you do that the person/persons directly after the dealer gets any extra cards. So for it to have the effect you want you would have to have a deal order like "last -> second last ->" and so on until you get to the dealer. No impossible but quite against the normal order and not something you mentioned.

Overall I do get your point and it is not a bad one, don't think it is anything that is desperately needed though. More a case of it evening itself out over all games played rather than within a specific game.


With a computer generated system you wouldn't need to deal cards, now would you?

My point is not how to do this but just to give you an example.

In order to explain a little better I was referring to a 5 player game. There are 44 cards you would have to deal out on the board game and that works out to the dealer getting 1 less card. With 4 players it works out evenly. It all depends on how many are playing.

Since we don't deal cards out and the territories are placed at random your point is quite mute.

And about games evening out. Come on man. What kind of excuse is that? Accepting something that has the ability to be improved is non sense.

For me, I'll never play another 7 or 8 player seq. game again unless it's in a tourny.

Re: All around fairness for seq. games

PostPosted: Wed May 07, 2008 5:58 pm
by Thezzaruz
Gregrios wrote:Since we don't deal cards out and the territories are placed at random your point is quite mute.


Well my point was that your point was quite good so I'm not really sure how to take that statement tbf... :?




Gregrios wrote:In order to explain a little better I was referring to a 5 player game. There are 44 cards you would have to deal out on the board game and that works out to the dealer getting 1 less card. With 4 players it works out evenly. It all depends on how many are playing.


Oh I understood the point you where trying to make, even though you messed it up a bit by making an example that just fits one specific situation (well 2 actually, 3 and 5 players) and those are situations that can't even happen on this site. A bit more thought would have been good I think.

Re: All around fairness for seq. games

PostPosted: Wed May 07, 2008 6:34 pm
by greenoaks
stop focusing on one game.

play lots of games and you will get the chance to go first just as much as going second, third, fourth & last. so it all evens out in the end.