friendly1
Your latest post makes your intention much clearer.
If I take your post apart sentence by sentence it is not because I am trying to refute every element in turn rather that I am trying to recreate the conversation that we would have had if you had presented your points sequentially and I could have interjected at the time ...
friendly1 wrote:What in the world makes you assume that there has been no tracking on my part?
Your first post, whilst it mentioned that you had been using dice analyzer also said "damn well start tracking and posting results" ... from this and the remainder of that post I understood that you were 'suggesting' that CC should do some greater analysis of it's own and should incorporate the results of this analysis into the site. (And that this was the main thrust of your post notwithstanding the tracking you had done yourself.)
friendly1 wrote:And I do not make claims the dice are unfair - I simply have noted several progressions ... I asked simply if anyone had above average percentages on dice analyzer when playing consistantly against players with lower ranks.
OK. I think that if the dice are in some way flawed even if that is not in itself unfair (because everyone suffers the same flaw) it is still something that CC could and should investigate. But, given how many times this has been raised in the past, CC should only do so on the presentation of mathematically valid research and argument ...
friendly1 wrote:Tracking can be done easily, but i do think it would affect server load and speed delivery; perhaps substantially depending on activity (probably be one massive log file as well). As none of the above is desirable from either the players or CC's perspective, it makes sense it is not done.
Agreed.
friendly1 wrote:However it is also quite possible to run a skewed or targeted algorithm - part time or full time - actually its just as easy as running an algorithm designed to produce random calculations.
Now perhaps that is the kind of valid research and argument that could legitimately lead somewhere. I don't know what a skewed or targeted algorithm is in this context, but if you present one then let those with the mathematical knowledge engage in discourse ...
friendly1 wrote:So I hold the opinion that simply stating the dice are random is not in any way substantial.
But CC doesn't "simply state" that the dice are random (see end of this post). It presents it's respected source of random numbers and allows them to make the argument, quite convincingly in my lay opinion, that the numbers are indeed random.
friendly1 wrote:Comments made regarding bad dice rolls are wasted in this post, as are comments made about what factors affect the numbers generated. The only factors which affect the numbers generated are an algorithm.
Agreed on the first part. The algorithm you refer to here ... If I understand correctly you are suggesting that CC's random numbers, and hence its dice, are generated by an algorithm. (And that said algorithm is flawed.) That is not the case (again see end of post).
friendly1 wrote:And let me say once more: this is an opinion. It is not a rant, nor do I claim to be correct or accurate.
Not trying to misunderstand you here, but the tone of your original post - "I really dont care how much CC insists the dice are random, i know ..." - implied that you weren't expressing an opinion but presenting incontrovertible fact.
My subsequent post about rants quoted another poster and wasn't aimed at you. It was intended to be somewhat tongue in cheek and quoted the post which provoked my (allegedly witty) response ...
friendly1 wrote:However I do believe it makes perfect business sense to encourage better dice results to newer player to the site so as to encourage membership. And in the same line of reasoning it makes sense to provide better dice results to lower ranking players in games.
I'll agree that it makes perfect sense to have genuinely random dice results. However it would have to be shown that the current CC dice are not genuinely random and only then could it be agreed that "better" dice were possible.
Finally (keep reading until you get here
) Regarding my statement that Conquer Club do not "simply state" their dice are random ...
Click "Help" in the main CC menu ... to get to the
Conquer Club Frequently Asked Questions.
The first question (Q17) under the heading "About Gameplay" is "How do the dice work?"
Following the link there to
http://www.random.org I browsed to
http://www.random.org/randomness/ which is helpful on why and how their numbers are truly random. Personally I find the evidence there (and elsewhere within the site as far as my maths allows me to understand it) enough to reassure me - beyond any frustrating experiences/strange observations of my own - that the numbers are truly random and our dice are truly random.
Their
FAQ question 2.1 is kinda relevant

And 2.2 is interesting given how our own FAQ explains how CC uses the random.org numbers.
Cicero