Curbing inflation

* Suggestion Idea: Actually, these are a few suggestions, all with the aim to lessen or even completely stop points inflation.
* Specifics:
Idea 1: Have a small "points tax." This would be taken both from points won and points lost. Therefore, you still lose as much as the other person gains, but maybe 1 or 2 points out of every 20 points simply disappears.
Idea 2: Lower the initial points given to New Recruits. This would introduce fewer points per New Recruit, and thus reducing the rate of inflation. This would not be a problem in the long run, as the players' points will eventually even out to what should be their points range.
(I had other ideas earlier, but I can't seem to remember them... Later, if it's even worth it, I'll edit this part of the post if I remember them.)
* Why it is needed: Inflation is generally seen as a bad thing, as higher ranks get more and more common; these are just a couple simple ways to help deal with this problem.
* Specifics:
Idea 1: Have a small "points tax." This would be taken both from points won and points lost. Therefore, you still lose as much as the other person gains, but maybe 1 or 2 points out of every 20 points simply disappears.
Idea 2: Lower the initial points given to New Recruits. This would introduce fewer points per New Recruit, and thus reducing the rate of inflation. This would not be a problem in the long run, as the players' points will eventually even out to what should be their points range.
(I had other ideas earlier, but I can't seem to remember them... Later, if it's even worth it, I'll edit this part of the post if I remember them.)
* Why it is needed: Inflation is generally seen as a bad thing, as higher ranks get more and more common; these are just a couple simple ways to help deal with this problem.