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ADD DEADBEAT PERCENTAGE TO POSITIVE-NEGATIVE SCORE

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ADD DEADBEAT PERCENTAGE TO POSITIVE-NEGATIVE SCORE

Postby Rozebud on Mon Mar 17, 2008 8:14 pm

For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat...

With a percentage....someone who had to deadbeat for a legitimate reason once in a while would only have a very low deadbeat percentage like 1 or 2, whereas serial blatant deadbeaters would have high numbers like 90 :)

Everyone could then avoid them like the plague!!!
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Postby Risktaker17 on Mon Mar 17, 2008 8:22 pm

Been rejected a lot, check to do list
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Postby -empty- on Mon Mar 17, 2008 8:53 pm

say its a good idea
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BUT ITS A GREAT IDEA...STOP REJECTING IT!!!

Postby Rozebud on Mon Mar 17, 2008 9:06 pm

BUT ITS A GREAT IDEA...STOP REJECTING IT!!!
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Postby vrex on Mon Mar 17, 2008 9:36 pm

umm really? its on the to-do list? i cant seem to find it.. what is it called on to do list? perhaps give link... seems to be a nice idea
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Postby Risktaker17 on Mon Mar 17, 2008 9:57 pm

It might not be, I think it is unnecessary and cumbersome, just look at someone's rank, that is a good sense abotu how much they deadbeat
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OR IT ISNT

Postby Rozebud on Mon Mar 17, 2008 10:04 pm

Or it isnt a good way to know...

its a simple statistic to generate...the system knows each time it bounced someone for missing 3 turns in a row..and it knows how many games they have completed..simple math!!

How cumbersome is it to divide 2 numbers? :)
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Postby Timminz on Mon Mar 17, 2008 10:31 pm

Risktaker17 wrote:just look at someone's rank, that is a good sense abotu how much they deadbeat
That's the most ridiculous statement I've heard since Ryan32 said Unlimited forts take more skill than adjacent.
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Postby vrex on Tue Mar 18, 2008 12:30 am

risktaker is usually not helpful on posts... i think it would be a nice idea...we need yeti or someone else wise to tell us how hard it would be to implement this :)
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Postby TaCktiX on Tue Mar 18, 2008 6:48 am

It wouldn't be hard to implement it calculation/data-wise. Do a one-time compilation of everyone's deadbeat/played in the past, and stick those two in a Player table (similar to how Feedback is likely initially stored). Then modify the UI to include that third % by dividing Deadbeat / Played. Modifying the UI would be the hardest part of implementing this.
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Postby PaperPlunger on Tue Mar 18, 2008 7:19 am

I like it.
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Postby yeti_c on Tue Mar 18, 2008 7:31 am

I think the initial problem (I suspect) is that the system doesn't currently log the amount of times someone is booted from a game...

So you would need to run a query over the DB to create a table with PlayerID & DB number... (this would be fairly easy - but *could* be time consuming)...

Adding this new field to the profile screen would be simple.

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Postby jiminski on Tue Mar 18, 2008 8:17 am

yeti_c wrote:I think the initial problem (I suspect) is that the system doesn't currently log the amount of times someone is booted from a game...

So you would need to run a query over the DB to create a table with PlayerID & DB number... (this would be fairly easy - but *could* be time consuming)...

Adding this new field to the profile screen would be simple.

C.


yeah .. i suggested an attendance record some time ago... (giving a percentage of un-missed go's in your profile, in the same way as the win ratio.)
it disappeared into the mire .. i suppose due to it being more fundamental to install than we imagine... and because it got virtually no support at all. ;)
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Postby Ogrecrusher on Tue Mar 18, 2008 10:02 am

This seems rather pointless as many deadbeaters never return anyway. Furthermore, it's not even that useful, unless they let you screen which people are allowed to join your games. That said, feedback is pretty similar, what use is feedback saying "don't play a team match with this guy" when the game has started and you're stuck with them!
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Postby TaCktiX on Tue Mar 18, 2008 10:07 am

There are some people who certainly aren't non-returners who deadbeat out of a game they're not winning or they got a bad drop on. That's wasting 72 hours of everyone else's turns, and seeing if a person is likely to deadbeat when things aren't going their way without having to mine their feedback would be a good boon.
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Postby vrex on Tue Mar 18, 2008 1:26 pm

well usually for me i look at feedback before i join a game as is it not much use if someone joins the game after me and happens to have a lot of negative. of course that would mean joining last on every game...but in the case of team games most of the time joining the last slot of a team is not joining last in the game... i think it would be useful for seeing those members that deadbeat and still play. i can remember a few times where after playing a game with someone i discovered they always deadbeat in a certain situation...would have been nice to see that before i joined last in the game.
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Postby lozzini on Tue Mar 18, 2008 1:28 pm

i have suggested this, it just got rejected
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Postby vrex on Tue Mar 18, 2008 1:32 pm

please post links to evidence that this idea has been rejected so i can go there without having to try and find it...this applies to all who claim 'this idea has been suggested by (insert me or other name here) and has been rejected' thank you.
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Postby lord voldemort on Tue Mar 18, 2008 1:34 pm

Timminz wrote:
Risktaker17 wrote:just look at someone's rank, that is a good sense abotu how much they deadbeat
That's the most ridiculous statement I've heard since Ryan32 said Unlimited forts take more skill than adjacent.


that was funny
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NEGATIVE FEEDBACK FOR DEADBEATS IS FLAWED

Postby Rozebud on Tue Mar 18, 2008 9:01 pm

Because so many times the jerks will give retaliatory feedback out of spite...so I'm sure many are reluctant to do it....thats why adding this stat wil be so effective :)
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Postby Risktaker17 on Wed Mar 19, 2008 9:18 pm

How would info be dug up from previous games, would the percetage start once the counter is added
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Postby Risktaker17 on Wed Mar 19, 2008 9:24 pm

vrex wrote:risktaker is usually not helpful on posts... :)


That hurts my feelings!
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Postby MOBAJOBG on Wed Mar 19, 2008 9:43 pm

lol
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Postby vrex on Thu Mar 20, 2008 12:41 am

just posting from observation risktaker...no pain intended :P
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Postby Wisse on Thu Mar 20, 2008 10:42 am

though they could make it in a better way:

make it so you can see it from the last couple of months (or any time lack think is good) and let it start counting from now, no problems anywhere :P

and it would be even better for the players that have decided to play fairly again ;)
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