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Conquer Chess/General mode(Suggestion)

PostPosted: Mon Mar 10, 2008 8:35 am
by Soloman
Ok this will be different from various chessboards I am sure you have in the Map Foundry what I am suggesting is a whole new Mode of play under the Game type section(Standard, Terminator,etc)

It would be a variation of team play for the various boards but would only be a 2 player Game with each player having control of a predetermine set of team divisions. Based on board capacity 3 divisions on each team on smaller boards and the larger boards having 4 per team.

The object would be for a Generals team of divisions to win on the game. The 2 players like on any other team game would have to figure out how best to overcome the other team same as always but it puts all responsibilty on the general controling the various divisions on his team and using them to the best of his ability.

Card Play, while I would probably enjoy this best no cards I think all card play game types should still be present. Each division on a team should also be able to get its own cards without them being inter-playable as far as matching sets between divisions.

This could be player in sequential or freestyle like all other game types the resulting play would create a lot of forethought like chess each turn. Sequential of course in this case would be simpler then freestyle but each way playable and challenging.

Now downsides to be overcome if possible. Speed games would be almost impossible on freestyle. 5 minutes I do not think would be enough time to coordinate an assault with current control system.

Unless there was a type of multi control mode to be unlocked under this control menu. Where you have your team parts broken down kind of like territories in regular attack select and even then I believe it would be hard but possible.

I got this idea in part of course by playing chess and getting bored with what I feel is alack of forethoght involved in Regular CC games. I like how team games are more fun and challenging but still not the level of challenge I want on a game I need a little more thought on it like I do when I play chess.

Then I was reading through forum and looked at cheating and abuse with all the multi players. I thought how unfun that would be letting myself win by playing all sides in a battle. But why not be the general of 1 team calling all shots. That way there is no one to blame or leave a negative for if you do not play well other then yourself. Also it might somewhat help with the habitual multis getting a mode inspired in part by them lol

PostPosted: Mon Mar 10, 2008 8:43 am
by lord voldemort
i dont understand your suggestion...
you want harder team games...you want each player to control x number of troops...and u work together to kill the other team
pretty sure thats normal team games

PostPosted: Mon Mar 10, 2008 9:06 am
by Soloman
lord voldemort wrote:i dont understand your suggestion...
you want harder team games...you want each player to control x number of troops...and u work together to kill the other team
pretty sure thats normal team games
I clarified it a little more in my suggestions so please give it a reread. Also just to clarify it would only be a 2 player game mode staying true to the chess Ideology of it. The teams are different divisions controlled by 1 player/General.

PostPosted: Mon Mar 10, 2008 10:00 am
by greenoaks
we already have that.

try playing on the AoR's maps in two or three player mode.

you control 2 castles and you get 2 divisions with which to advance.

PostPosted: Mon Mar 10, 2008 10:47 am
by Soloman
greenoaks wrote:we already have that.

try playing on the AoR's maps in two or three player mode.

you control 2 castles and you get 2 divisions with which to advance.


It is not the same as having to choose where to attack yourself to secure a bonus or too coordinate attacks amongst the different divisions .
See each division would be like a player seperated even in color from the others but still part of a team commanded by a general and this would be playble like assasins and standard as a game type on any board.

PostPosted: Mon Mar 10, 2008 12:39 pm
by Soloman
I apologize if this seems like duplicationas I see another thread suggesting a very similar idea I do believe I gave more detail in my idea and also possible implementation but I hope all vote and we can get this idea seriously looked at and hopefully implemented

PostPosted: Mon Mar 10, 2008 12:45 pm
by qazwsx12345
greenoaks wrote:we already have that.

try playing on the AoR's maps in two or three player mode.

you control 2 castles and you get 2 divisions with which to advance.


nice avatar

PostPosted: Mon Mar 10, 2008 1:40 pm
by Soloman
a lot of views but not a lot of votes and few that have are pretty split

PostPosted: Tue Mar 11, 2008 10:21 am
by Soloman
for some of you if you read this out it gives better or more detailed explanation of the 2 player team game idea

PostPosted: Tue Mar 11, 2008 2:27 pm
by Soloman
for those nay sayers I ask what is your reasoning for disagreement with this idea?

PostPosted: Tue Mar 11, 2008 3:25 pm
by cicero
Soloman

Like lord voldemort I am having a little trouble understanding your suggestion ... However it seems that you may be making a very similar suggestion to, or perhaps the exactly the same suggestion as, 2-player "team" games posted on 22 Feb 2008.

If you're suggesting the same thing I suggest you join in on that thread.

If you're suggesting something else you're gonna have to re-explain it. To me at least :).

Cicero

PostPosted: Tue Mar 11, 2008 5:22 pm
by Soloman
cicero wrote:Soloman

Like lord voldemort I am having a little trouble understanding your suggestion ... However it seems that you may be making a very similar suggestion to, or perhaps the exactly the same suggestion as, 2-player "team" games posted on 22 Feb 2008.

If you're suggesting the same thing I suggest you join in on that thread.

If you're suggesting something else you're gonna have to re-explain it. To me at least :).

Cicero
While it is almost the same it is not the same. I fleshed out with detail on what I am proposing.


The basics once again you are a coalition general in charge of 3 or four army's (should be 2 on doodle earth).

Like in a team game these divisions can attack each other and reinforce each other as needed to secure area and bonuses against opposing coalition. Also like in a team game cards can only be cashed as they are accumulated by any individual color and not traded to make sets with in a team.

Differences are there are only 2 teams and 1 person in charge of each team. it is a strictly head to head game. The point is it requires a lot more mental work to be responsible for coordinating your resources and attacks with your division.

This more thought in gameplay makes it rely still on chance with the dice but more like chess with added responsibilities.

PostPosted: Tue Mar 11, 2008 6:05 pm
by cicero
Not trying to be difficult, but that sounds exactly like what is being suggested in the other thread ...

But, hey, it's not me you need to convince.

Good luck ;)

PostPosted: Thu Mar 13, 2008 3:23 pm
by Soloman
cicero wrote:Not trying to be difficult, but that sounds exactly like what is being suggested in the other thread ...

But, hey, it's not me you need to convince.

Good luck ;)


in some ways it is and if a mod feels they are the same maybe they can merge the finer points of thread. I feel that I have provided more details for this game type though and hope the idea can get some better support or at least 1 of the 2 proposals could be addressed