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Team Game Placements

PostPosted: Sat Feb 16, 2008 7:26 pm
by Kitchen Sink
I would like to see team game placement be made non-random. Maps like D-Day, Siege, Pearl Harbor and others would be better to play if the teams were placed together. Imagine in D-Day defending the beach or attacking from the sea. Or in Pearl Harbor where one team would have all American positions to defend while the other had the Japanese forces to attack from. If that option is not possible for these existing maps, can other be created with this type of placement?

PostPosted: Sat Feb 16, 2008 7:54 pm
by baggins994
a good idea, but, like many other new ideas, it would change the strategy of the game 2 much IMO

PostPosted: Sun Feb 17, 2008 3:16 am
by yeti_c
New maps *could* be created to have more rigid starting locations - but the assigning of them would still be random - so the "team" bit wouldn't work...

But a 2 sided map could be created with set starting positions now.

C.

Re: Team Game Placements

PostPosted: Thu Apr 10, 2008 1:47 pm
by trapyoung
how about turn-based territory selection? team 1, 1st player chooses first territory then it goes team 2, 1st player. then team 1, 2nd player & so on and so on. it would lead to more even drops and require using strategy pre-game as well

Re: Team Game Placements

PostPosted: Sun Jun 01, 2008 2:28 pm
by Kitchen Sink
I like that a lot. Lets play it like do with a board.

Re: Team Game Placements

PostPosted: Sun Jun 01, 2008 5:21 pm
by Thezzaruz
trapyoung wrote:how about turn-based territory selection? team 1, 1st player chooses first territory then it goes team 2, 1st player. then team 1, 2nd player & so on and so on. it would lead to more even drops and require using strategy pre-game as well


Has been proposed before but never been considered a priority. Mainly because of the fact that it's really only feasible in speed games.