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map idea wat do u think

PostPosted: Sat Feb 09, 2008 6:26 pm
by a.sub
hey i just had a thought, on each map the once some one gets a bonus or an advantage it acts like a snowball effect and they just keep on winning more which helps them win more and so on. so i thought what about a map where you become weaker as you win more. any ideas? criticisms? people who think this is the worst idea and i am anut case?
i was also thinking what about a map where its huge, but everybody only starts with one territory and everybody has to work their way up.

PostPosted: Sat Feb 09, 2008 10:51 pm
by sfhbballnut
map ideas?? interesting idea, wanna see someone creative get a hold of it and run for a bit, then we might get something worth while

PostPosted: Sat Feb 09, 2008 10:55 pm
by InkL0sed
I think you're a nut case. :wink:

PostPosted: Sun Feb 10, 2008 2:05 am
by john1099
InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.

PostPosted: Sun Feb 10, 2008 3:25 am
by Proximus Ventor
If you became weaker as you won more the game would never end. 1 player would get strong and then another then another. It would be a stale mate. :roll:

PostPosted: Sun Feb 10, 2008 4:20 am
by BENJIKAT IS DEAD
john1099 wrote:
InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.


Not that hard really actually. It could be done a couple of ways:


1) overrides for pairs of continents - so you say get only 4 if you have Africa and SA

2) A modification of the territory bonus - a severe version of the territory bonus revision used in Conquer Man is now available to be used in map design.

PostPosted: Sun Feb 10, 2008 4:26 am
by Mr Unbeatable
Proximus Ventor wrote:If you became weaker as you won more the game would never end. 1 player would get strong and then another then another. It would be a stale mate. :roll:


Good point, how would anyone actually win???

PostPosted: Sun Feb 10, 2008 4:26 am
by yeti_c
BENJIKAT IS DEAD wrote:
john1099 wrote:
InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.


Not that hard really actually. It could be done a couple of ways:


1) overrides for pairs of continents - so you say get only 4 if you have Africa and SA

2) A modification of the territory bonus - a severe version of the territory bonus revision used in Conquer Man is now available to be used in map design.


QFE & QFT

C.

Re: map idea wat do u think

PostPosted: Sun Feb 10, 2008 1:36 pm
by insomniacdude
a.sub wrote:hey i just had a thought, on each map the once some one gets a bonus or an advantage it acts like a snowball effect and they just keep on winning more which helps them win more and so on. so i thought what about a map where you become weaker as you win more. any ideas? criticisms? people who think this is the worst idea and i am anut case?
i was also thinking what about a map where its huge, but everybody only starts with one territory and everybody has to work their way up.


Play escalating. Continent bonuses don't mean as much.

PostPosted: Sun Feb 10, 2008 5:01 pm
by PLAYER57832
I am slightly confused, but I think you mean that once you get a bonus, you get a longer turn???? Or do you mean that you get a small bonus for one continent a larger one for two, etc.

If the latter, then you might try playing the Age of Merchants map and the Age of Realms map set. They do just that, with resource pairs.