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Team Mate Password

Posted:
Tue Jan 22, 2008 9:52 pm
by GabonX
Before I start this I want to say that I don't know if it has been suggested before. I know theres a way to search for things to see if theyve been brought up (atleast I think there is) but I don't know how to do it. If anybody here wants to complain that this has been suggested before they would better spend their energy teaching me how to do a topic search...
With this said, Here is my idea...
Team Mate Passwords
I think it would be a good idea to have an option where you can create a password for prospective team mates but would still allow opponents to enter the game without using it. This would allow people to create team games without worrying that the slot might be filled by someone else. No longer would people have to be online at the same time to ensure that their friend was on their team.
Because this was my idea I call the good players that use this for my team. I expect all players of my rank and up to PM me their passwords...

Posted:
Tue Jan 22, 2008 9:53 pm
by Wwoody123
Just wanted to add that I also would like to see this feature.

Posted:
Tue Jan 22, 2008 9:55 pm
by GabonX
I know...
I'm pretty great huh?

Posted:
Tue Jan 22, 2008 9:58 pm
by TheBro
You could just make it private and post the password in the callout section after your teammates have joined.

Posted:
Tue Jan 22, 2008 10:00 pm
by GabonX
I've thought of that. It's an alternative until and if they don't do this but it would be better to have the team mate password option.
Theres really no reason not to do it due to the fact that people can do exactly what you said.

Posted:
Tue Jan 22, 2008 10:05 pm
by AndyDufresne
I think the 'Option to make a Private Game go Public' would essentially be this idea.
--Andy

Posted:
Tue Jan 22, 2008 10:16 pm
by demon7896
AndyDufresne wrote:I think the 'Option to make a Private Game go Public' would essentially be this idea.
--Andy
on lack's to do list

Posted:
Tue Jan 22, 2008 10:21 pm
by GabonX
Sweet

Posted:
Tue Jan 22, 2008 10:21 pm
by GabonX
Although my idea would make things go faster...

Posted:
Tue Jan 22, 2008 11:28 pm
by hecter
GabonX wrote:Although my idea would make things go faster...
And would complicate things a lot more.

Posted:
Wed Jan 23, 2008 4:07 am
by GabonX
Well its not for morons...

Posted:
Wed Jan 23, 2008 4:18 am
by GabonX
It doesn't have to be complicated.
Just put a box with the words "Team Password" on the menue under the "Private Password" box for when people make games. Make it so you can only type in it if the game is currently selected as a team game.
If someone unselects the team option (doubles triples etc.) make it so that any text in the box is deleted.
This is probably less work programing than making the deprivatizing games option anyway, and its better.
This could save alot of time in larger team games. If someone creates an 8 player doubles game and only had the option to unprivatize a game later it potentialy sets the game a few days back before being started. They first make the game, then wait for their team mate to join, and then have to go back and unprivatize it. This could easily take 2, maybe even 3 days before other players even begin to join.
No fun at all for the freemies...

Posted:
Wed Jan 23, 2008 5:22 am
by yeti_c
GabonX wrote:It doesn't have to be complicated.
Just put a box with the words "Team Password" on the menue under the "Private Password" box for when people make games. Make it so you can only type in it if the game is currently selected as a team game.
If someone unselects the team option (doubles triples etc.) make it so that any text in the box is deleted.
This is probably less work programing than making the deprivatizing games option anyway, and its better.
This could save alot of time in larger team games. If someone creates an 8 player doubles game and only had the option to unprivatize a game later it potentialy sets the game a few days back before being started. They first make the game, then wait for their team mate to join, and then have to go back and unprivatize it. This could easily take 2, maybe even 3 days before other players even begin to join.
No fun at all for the freemies...
Actually - I imagine the "Make private games Public" functionality is easy...
I suspect all that is needed is to run a bit of SQL that blats the password for that game... and then I bet the game finder will now think it's public.
C.

Posted:
Wed Jan 23, 2008 6:19 am
by lt.pie
you should be higher ranked yeti c,your pretty smart

Posted:
Wed Jan 23, 2008 6:32 am
by yeti_c
lt.pie wrote:you should be higher ranked yeti c,your pretty smart
I am higher ranked - in my mind!!!
C.

Posted:
Wed Jan 23, 2008 8:44 am
by crzyblue
it'll be like once you click "Make game public" the SQL file will do a search for the game number, then locate the password field, once it finds that password field it'll run the command make password = null thus making the game public. Where I work we deal with SQL databases all the time


Posted:
Wed Jan 23, 2008 9:14 am
by yeti_c
crzyblue wrote:it'll be like once you click "Make game public" the SQL file will do a search for the game number, then locate the password field, once it finds that password field it'll run the command make password = null thus making the game public. Where I work we deal with SQL databases all the time

That's what I said.
C.

Posted:
Wed Jan 23, 2008 9:24 am
by crzyblue
sorry yeti but that comment just made me think of this "That's what she said

" anyways, just breaking down what's said a little more.
there's actually quite a few ways this could be done.
1. the way described
2. click make game public will execute a command to move game from private table to public table.
----- i'm sure there's more, they just aren't coming to me off the top of my head.... it really all depends how lack has the tables setup

Posted:
Wed Jan 23, 2008 10:05 am
by yeti_c
crzyblue wrote:sorry yeti but that comment just made me think of this "That's what she said

" anyways, just breaking down what's said a little more.
there's actually quite a few ways this could be done.
1. the way described
2. click make game public will execute a command to move game from private table to public table.
----- i'm sure there's more, they just aren't coming to me off the top of my head.... it really all depends how lack has the tables setup
Indeed - but I bet it's just public games have no password...
Otherwise an SQL call to get all public and private games would need joins and shit like that - and they're nasty!!
C.

Posted:
Wed Jan 23, 2008 10:20 am
by iamkoolerthanu
AndyDufresne wrote:I think the 'Option to make a Private Game go Public' would essentially be this idea.
--Andy

Posted:
Wed Jan 23, 2008 11:14 am
by crzyblue
ok yeti.... i think we're losing people now with our smarts


Posted:
Wed Jan 23, 2008 8:42 pm
by GabonX
I was thinking it would be harder because you would have to create a new layout to modify games after they had been created. I'm addmitedly not a programmer (beyond a few endeavors on my calculator) but I would think than creating a new post creation menue for a game would be harder than adding to the already existing setup.
Still, deprivatizing a game is a much slower process than having a team mate password.

Posted:
Thu Jan 24, 2008 12:46 am
by hecter
GabonX wrote:I was thinking it would be harder because you would have to create a new layout to modify games after they had been created. I'm addmitedly not a programmer (beyond a few endeavors on my calculator) but I would think than creating a new post creation menue for a game would be harder than adding to the already existing setup.
Still, deprivatizing a game is a much slower process than having a team mate password.
I don't see how... Just put a link underneath the map. "Deprivatize Game". When that link is pressed, then all that fancy (and incredibly simple) SQL stuff happens. What you're talking about would involve quite a bit of coding and the two text boxes would confuse people. Then when people try to join the game they get asked for a password which really messes them up and requires the creation of a whole new, different window and even more coding (more coding means more room for bugs and glitches, by the way).
OR
You just set up the private games, send the passwords out to your partner(s), come back the next day and deprivatize them. And guess what; public team games take a long time to fill. One day is not going to hold people back any.

Posted:
Thu Jan 24, 2008 7:03 am
by lt.pie
well i made it to 2679 points and im pretty dumb

,so you might get to general.