Conquer Club

troop numbers option

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What option(s) would you like incorperated into CC

1)
1
4%
2)
2
9%
1) and 2)
0
No votes
none
20
87%
 
Total votes : 23

troop numbers option

Postby mitchmitch11 on Wed Jan 16, 2008 5:54 pm

I think we should have either of these two options below.

1) Have a maximum number of troops per territory.

2) Have a maximum number of troops per player.

This way the games would in a sense go quicker but also it would keep from people stacking up hundreds of troops or at least a lot of them on one place or something to that sense. Plus the real risk board game has a limit on 12 troops per territory. Now I think you should be able to set the number at like 10 but all the way to like 50 so that it is a much simpler game.
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Re: troop numbers option

Postby hwhrhett on Wed Jan 16, 2008 7:17 pm

mitchmitch11 wrote: Plus the real risk board game has a limit on 12 troops per territory.


ive never heard of this rule before, what version of the game do you have?
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Postby mitchmitch11 on Wed Jan 16, 2008 8:33 pm

I belive I have the second one. And I made a mistake it is 13 troops per territory. That is why there I think should be at least an option for this rule
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Postby Hrvat on Wed Jan 16, 2008 9:13 pm

Option 1) there are at least 2 on line Risk-type game sites that already have this option... there is only so many troops you may stack on 1 territory.

Option 2) never came across that one. With so many different size maps, 50 troops limit per player,... would be Huge on Doodle, but definitely not enough for World 2.1 or Conquer Man
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Postby amazzony on Wed Jan 16, 2008 9:24 pm

I think that it's been suggested (or sth very similar to that) but I can't find it from the stickies and it's too late for a search :P
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Postby mitchmitch11 on Wed Jan 16, 2008 10:09 pm

well when I said 50 that was an example I meant you should be able choose the amount for 1) and 2).
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Postby wcaclimbing on Wed Jan 16, 2008 10:41 pm

i vote no.

escalating would be worthless.
Also, what happens when everyone hits the 13 limit on all of their countries?
Since each is limited to 13, do new armies just disapear? how would you kill someone, if you only had 13 armies to do it with? Just an attrition war, for who has the luckiest dice and can wear down the opponent the most? too many stalemates. Especially if everyone hits the 13 limit and no one can go anywhere cause 13s are useless for attacking people.
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Postby sfhbballnut on Wed Jan 16, 2008 10:57 pm

maybe as a game option, for point of interest on certain maps or for a quirky game, but definatly not as a rule
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Postby wcaclimbing on Wed Jan 16, 2008 11:58 pm

sfhbballnut wrote:maybe as a game option, for point of interest on certain maps or for a quirky game, but definatly not as a rule


what happens on a stalemate? the game would get locked up, because no one would be able to use more than 13 armies at once to do anything.

Awful idea, i vote NO.
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Postby mitchmitch11 on Fri Jan 18, 2008 1:09 am

there is a max of 13 units per territory on risk II the board game. Now when I made this suggestion I always wanted this to be an option not a rule cause I understand a lot of people like massive games with hundreds of people. Also if everyone had 13 people on all territories accourding to the board game rules you would just lose the troops. This would also keep people attack constantly. But just a suggestion.
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