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Don't show territory names on cards during fog games

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Don't show territory names on cards during fog games

Postby PLAYER57832 on Sun Jan 06, 2008 10:56 pm

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Suggestion Idea: Don't show the countries for opponents cards during fog games. Keep everything else the same, just "blank" out the names of the cards whenturned in.

Specifics: Right now, fog or no fog, you see the name of the cards and the bonuses given. This means it is often possible to tell which territories someone owns. (if they get 2 armies, it is one of three -- and in Might, Fuedal, that might otherwise be hard to tell) You could show colors and just make the country "X". I do not think it would be a big programming issue, just add code that says if fog, display all cards as x or?

Why it is needed: In some games, especially the 2 "might" and the "Fuedal" games, knowing exactly where your opponent is can give you a major advantage.
Last edited by PLAYER57832 on Mon Jan 07, 2008 8:59 pm, edited 1 time in total.
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Postby PLAYER57832 on Mon Jan 07, 2008 8:55 pm

That is -- you could still see colors, army counts, but not the names of territories
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Postby Herakilla on Mon Jan 07, 2008 9:01 pm

feudal and age of realm maps are fairly easy to figure out where people are anyway, im not sure if im against or for this idea. i feel it doesnt do much but i wouldnt mind having it
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Postby AndyDufresne on Mon Jan 07, 2008 9:12 pm

Hm, it's actually a pretty good idea...since it would be in the spirit of Fog of War....


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Postby Chadwick31 on Mon Jan 07, 2008 11:27 pm

But it's actually part of the strategy of fog of war. One way to try to figure out what your opponent has is by keeping up in the game log with what's going on.

Also, you have a strategical choice to make.
A) Turn in cards that you have, and get 2 extra armies, while allowing everyone to know your position or
B) Turn in cards that you don't have, losing extra armies, but maintaining some level of secrecy.

So, in short, I disagree.
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Postby yeti_c on Tue Jan 08, 2008 3:08 am

Chadwick31 wrote:But it's actually part of the strategy of fog of war. One way to try to figure out what your opponent has is by keeping up in the game log with what's going on.

Also, you have a strategical choice to make.
A) Turn in cards that you have, and get 2 extra armies, while allowing everyone to know your position or
B) Turn in cards that you don't have, losing extra armies, but maintaining some level of secrecy.

So, in short, I disagree.


Of course 1 card in 3 might not give away your position either?!

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Postby PLAYER57832 on Thu Jan 10, 2008 7:57 pm

In both Fuedal and Might, you occupy so few territories that one in three are pretty good odds.

In both games, you can figure out your opponents locations after a few turns. However, if making some very aggressive early move, that is not always the case. Particularly since some people more or less have a "hold and build" strategy. And it can make a huge difference in both cases if you conquer an unclaimed castle/town, etc
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