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Freestyle ran out of time

Posted:
Sat Jan 05, 2008 11:41 am
by Lone.prophet
<Subject>: Freestyle
* if you run outta time you also cant start first
<Body>:
* Suggestion Idea: if you run outta time you also cant start first
* Specifics: well if you run out of time in a freestyle you also can tstart first
* Why it is needed:
I just played someone who gets a bonus than runs out of time so he could get his big bonus and just win easily
Ps heres the game
http://www.conquerclub.com/game.php?gam ... 5#map-cell
and can his neg be deleted it was totally inappropiate

Posted:
Sat Jan 05, 2008 11:43 am
by ParadiceCity9
Ya people were pullin that bs on me because I'm too fast and they wanted to hold their bonus :-\ not fair.

Posted:
Sat Jan 05, 2008 11:44 am
by Lone.prophet
lol i said something about it and this guy negs me

Posted:
Sat Jan 05, 2008 11:45 am
by ParadiceCity9
i just warned them not to do it or id give em a neg (: worked.

Posted:
Sat Jan 05, 2008 11:48 am
by Lone.prophet
well the game was over once i noticed he did that

Posted:
Sat Jan 05, 2008 11:59 am
by wicked
We're aware of this, and have discussed it some, but couldn't find an elegant solution that didn't create other problems. The problem with not allowing the person who ran out of time to start the next round is, what if everyone in the game ran out of time? Then everyone would be blocked for 12 hours.
If you have any ideas how to fix it, let us know. At this time it doesn't seem to be a widespread problem.

Posted:
Sat Jan 05, 2008 12:08 pm
by Lone.prophet
i think this will become the next wait so the other misses his turn.
i think you should run out of time in the first way.
so it is not an option to let the guys who let their turn run out of time a small penalty?
and his neg feedback can you delete that


Posted:
Sat Jan 05, 2008 12:13 pm
by juventino
Lone.prophet wrote:and his neg feedback can you delete that

you have to fill out an e-ticket. Under the help section.

Posted:
Sat Jan 05, 2008 12:44 pm
by Strife
wicked wrote:We're aware of this, and have discussed it some, but couldn't find an elegant solution that didn't create other problems. The problem with not allowing the person who ran out of time to start the next round is, what if everyone in the game ran out of time? Then everyone would be blocked for 12 hours.
If you have any ideas how to fix it, let us know. At this time it doesn't seem to be a widespread problem.
Not looking too shabby now, is it?

Posted:
Sat Jan 05, 2008 1:00 pm
by Lone.prophet
what do you mean?

Posted:
Sat Jan 05, 2008 2:36 pm
by Strife
Lone.prophet wrote:what do you mean?
Click the link.


Posted:
Sun Jan 06, 2008 10:28 am
by Lone.prophet
ohh lol i would rather have 12 hour
Since if a player runs out of time (in his turn) he was the last to end the round so shouldn't be able to start just like if he anded normally

Posted:
Sun Jan 06, 2008 10:59 am
by wicked
hmm... interesting idea Strife. I had not seen that, as I was gone for the holidays. How long would they have to wait in speed games? 1 minute? I think it would catch some people off-guard who don't do this in purpose, but that's the only drawback I can think of.

Posted:
Sun Jan 06, 2008 11:08 am
by rebelman
i also suggested on another thread that at the end of the time period their turn is auto ended anyway i raised it in the context of winning cards but it would also solve this problem
another possible solution

Posted:
Sun Jan 06, 2008 11:36 am
by Lone.prophet
^^ great idea
and @ strife 1 hour is a bit fast i think, 6 hour is better than

Posted:
Sun Jan 06, 2008 11:48 am
by Risktaker17
GOOD
