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Morale

PostPosted: Thu Jan 03, 2008 11:45 pm
by bellaraphon
This idea is for morale on countries you've held for a while.

effectively, at the end of every round your morale on the countries you've held for that round increase. if your country is conquered but you regain it the morale starts again. the morale affects the dice roll, the higher the morale, the more likely you are of succeeding in your attack or defence.

this is needed because everyone complains about dice roll outcomes and this would put a bit of sense into it.

what are your thoughts.

PostPosted: Thu Jan 03, 2008 11:48 pm
by demon7896
yeah, whenever i play world domination, i think about the poor citizens in a country. imagine having to switch leaders 20 times!

PostPosted: Fri Jan 04, 2008 12:01 am
by AndyDufresne
I don't know if that sounds like it is a codeable idea.


--Andy

PostPosted: Fri Jan 04, 2008 12:03 am
by bellaraphon
codable?

PostPosted: Fri Jan 04, 2008 1:55 am
by BaldAdonis
You could say Age of Magic does this: the unpopulated areas suffer from low morale, and so one army dies every round.

PostPosted: Fri Jan 04, 2008 2:24 am
by Great Pretender
AndyDufresne wrote:I don't know if that sounds like it is a codeable idea.


--Andy


How about you recieve more troops for the longer you hold a country, would that work?

just a thought

PostPosted: Fri Jan 04, 2008 2:28 am
by hecter
bellaraphon wrote:codable?

He means he thinks it's physically impossible.

PostPosted: Fri Jan 04, 2008 2:34 am
by wacicha
hecter wrote:
bellaraphon wrote:codable?

He means he thinks it's physically impossible.


that was written by hecter for us non computer literate people.

if you go up to the ajax topic in gd and try to read about the way they do coding you will see hecter was being rather nice to us in his explanation. He could have said alot about our intelligence or lack there of.

PostPosted: Fri Jan 04, 2008 3:51 am
by bellaraphon
Great Pretender wrote:
AndyDufresne wrote:I don't know if that sounds like it is a codeable idea.


--Andy


How about you recieve more troops for the longer you hold a country, would that work?

just a thought


suitable idea if mine won't work

PostPosted: Fri Jan 04, 2008 3:55 am
by hecter
bellaraphon wrote:
Great Pretender wrote:
AndyDufresne wrote:I don't know if that sounds like it is a codeable idea.


--Andy


How about you recieve more troops for the longer you hold a country, would that work?

just a thought


suitable idea if mine won't work

We already have autodeploys and decays though, on a map to map basis.

PostPosted: Fri Jan 04, 2008 4:25 am
by bellaraphon
hecter wrote:
bellaraphon wrote:
Great Pretender wrote:
AndyDufresne wrote:I don't know if that sounds like it is a codeable idea.


--Andy


How about you recieve more troops for the longer you hold a country, would that work?

just a thought


suitable idea if mine won't work

We already have autodeploys and decays though, on a map to map basis.
it doesnt increase though, say after 2 rounds, 1 army, after the next 2, 2 armies or something like that and if you lose it and regain it it starts again

PostPosted: Fri Jan 04, 2008 4:14 pm
by hecter
bellaraphon wrote:it doesnt increase though, say after 2 rounds, 1 army, after the next 2, 2 armies or something like that and if you lose it and regain it it starts again

But that isn't really feasible.

PostPosted: Fri Jan 04, 2008 6:07 pm
by bellaraphon
ok