1756000482
1756000482 Conquer Club • View topic - Card Counts, Sortable Columns, Status Indicators, etc.
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Card Counts, Sortable Columns, Status Indicators, etc.

PostPosted: Mon Jul 24, 2006 7:02 pm
by AndyDufresne
Due to the request of a few curious members, I thought this topic should be made and added to Lack's 'To-Do' list.

As of right now, Card Counts, Sortable Columns, and Status Indicators (Greasemonkey script-esque), eventually will be additions to CC. Though make note that these additions are currently of low priority and are a few updates away, as is GameLog 2.0.

But I thought it would be beneficial for everyone to know that these are coming! ConquerClub will most likely always be adding things to the site and gameplay, to enhance the over all appeal and feel. Anyways that said, keep those new suggestions coming!


--Andy

PostPosted: Mon Jul 24, 2006 11:39 pm
by Tr0y
sweet

PostPosted: Wed Jul 26, 2006 5:55 am
by Phobia
but troy, no one will use your monkey script then :(

PostPosted: Wed Jul 26, 2006 6:30 am
by Rik Meleet
Phobia wrote:but troy, no one will use your monkey script then :(
I like that script, except for 1 thing; the "strength" column. That column has more information than people without the script can get (counting armies, lands and cards can) and it leads weaker players into a playing-direction. Either onto the "weaker than I" or "all against the stronger".
2nd reason is that the player with the highest "strength" is not neccesarily the biggest thread in the game. It is deceiving.
The judgement of who is the strongest and who is the biggest thread should be completely up to the players themselves, without non-objective ratings.

Can that column be removed please. :?:

PostPosted: Wed Jul 26, 2006 8:01 am
by Tr0y
but troy, no one will use your monkey script then


I got a few more ideas, that most likely wont be added.

e.g. luck stats, realtime chatting, game replay, highlighting of adjacent countries, filtered dropdowns, strategy notes.

( That all depends on how much time free time I can find for it. )

I like that script, except for 1 thing; the "strength" column. That column has more information than people without the script can get (counting armies, lands and cards can) and it leads weaker players into a playing-direction. Either onto the "weaker than I" or "all against the stronger".
2nd reason is that the player with the highest "strength" is not neccesarily the biggest thread in the game. It is deceiving.
The judgement of who is the strongest and who is the biggest thread should be completely up to the players themselves, without non-objective ratings.


I agree, but, I still like having it in there. :?

Here's why, card counts are a more important factor in who you attempt to eliminate ( mostly in an escalating game ).
I think the strength column is more of a 'fun' stat. I like looking at my strength too, for fun.

I admit, I have used it to decide whether or not I want to eliminate someone, it's rare though, usually card counts motivate me the most.

Conclusion, stats are fun, and it is all calculated from the gamepage.
I made up the formula for calculating strength so it's probably not all that accurate to begin with.
Soon, with this new update the playing field will be levelled dramatically with IE users able to see how many cards they have, which is way more important than a inclusion of a mostly inaccurate 'Strength' stat.

PostPosted: Wed Jul 26, 2006 9:08 am
by strike wolf
I agree with what rik said. I've seen cases where the weakest player became the strongest in just two or three rounds.

PostPosted: Wed Jul 26, 2006 7:32 pm
by sully800
Which means that their strength changed...

I generally find that the strength column is pretty accurate. The only problem is that it doesn't account for a continent that a person may hold, but that information cannot necessarily be gathered from the gamepage so that's why troy can't include it. The only other real factor is random positioning and who's turn it is. If a player only has one country left and they are adjacent to another person with only one country left but with 5 cards, chances are they can eliminate that player and become strong. Of course his ratings can't take that into account.

However if you feel the strength indicators are off, perhaps you have to redefine your views on how strong your opponents are :lol:

Even though I feel the strength rating is fairly accurate I do agree it shouldn't really be there. I am sometimes afraid to commit moves that will make me look strong with the indicator because an inexperienced player with greasemonkey might decide to attack me simply because the indicator says I'm the strongest. Not a big deal though, because if its right, its right.