Page 1 of 1

Idea: Allow allies/teammates to split bonuses, plus more!

PostPosted: Sun Dec 16, 2007 9:24 pm
by Gregoronimus
1) Wouldn't it make more sense to allow teams to split bonuses for co-occupying a territory? Perhaps the bonus could be further divided by which team holds at least half of the territory (ex: if the bonus is 3 armies, then whichever team holds at least 50% of the territory gets 2 of 3 armies, or if they have more armies already occupying then the tie goes to them for having a stronger hold on the territory).

2) If that can't be done, then make it so you don't have to "fight" your teammate and lose armies to try and take a territory to get the bonus.

3) Allow the option to "turn over" your armies to your teammate so you can give them territories to provide them the bonus on the next round (perhaps a limit of so many can be turned over so you can't give your team the whole map after every turn and give them a bazillion armies).

4) Allow teammates to exchange cards to help with acquiring bonuses

PostPosted: Sun Dec 16, 2007 9:28 pm
by soundout9
I agree with 2. thats it

PostPosted: Sun Dec 16, 2007 10:51 pm
by wicked
Just a note, I was talking with Greg in chat about this, and searched to see if/where this has previously been posted and couldn't find it. If anyone else can find it, please link it here. Thanks.

Re: Idea: Allow allies/teammates to split bonuses, plus more

PostPosted: Sun Dec 16, 2007 11:23 pm
by AndyDufresne
Me and my extensive knowledge of the Suggestions Forum have found these.
2) If that can't be done, then make it so you don't have to "fight" your teammate and lose armies to try and take a territory to get the bonus.
Exchange Territories Between Team Mates -- [Rejected]

4) Allow teammates to exchange cards to help with acquiring bonuses
Trade Cards -- [Rejected]


--Andy

PostPosted: Sun Dec 16, 2007 11:27 pm
by Strife
Go Banana-man! :D

PostPosted: Mon Dec 17, 2007 12:04 am
by wicked
OK and 1 and 3? 1 was actually the only one I searched for since that was the only one we had discussed in chat.

*tempts Andy with another nanner*

PostPosted: Mon Dec 17, 2007 12:56 am
by insomniacdude
I don't think the solution provided in number 2 is the best, but I think something should address that issue. At every level, being forced to attack your teammate to take their country makes no sense at all.

Of course, you can't just transfer armies or territories outside of the applicable fortifications. That is too easy. But I think the current set-up is something worth talking about and addressing.

PostPosted: Mon Dec 17, 2007 2:52 am
by AndyDufresne
#3 Sounds like it would be extremely difficult to code...

#1 Seems like it may also be hard to code...and when the suggestion for having a team hold a continent and getting a bonus came up...a while ago, only a few really were interested. Others thought it would make team games less strategic I think.


--Andy

PostPosted: Mon Dec 17, 2007 1:46 pm
by Strife
AndyDufresne wrote:#3 Sounds like it would be extremely difficult to code...

#1 Seems like it may also be hard to code...and when the suggestion for having a team hold a continent and getting a bonus came up...a while ago, only a few really were interested. Others thought it would make team games less strategic I think.


--Andy
I agree, on certain maps, or any map, it's possible for a team to start off with an entire bonus or two. On Doodle Earth it can be all of europe or anything, it's a tiny map. On Classic an entire team could start with any of the continents, most likely Aussie or SA, but they could start off with like africe or europe. Most likely not Asia or NA it's posible though.

Btw, andy like my avy? :)