1756284323
1756284323 Conquer Club • View topic - removing game deadlock.
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removing game deadlock.

PostPosted: Tue Dec 04, 2007 5:32 am
by khazalid
on round 200, the player with the most armies wins the game. maybe half points instead of the full quota. any sets held are counted too. i guess this could be optional rather than mandatory to keep selin happy. that guy is proper crazy

PostPosted: Tue Dec 04, 2007 3:32 pm
by insomniacdude
And how do you know that a game has reached a deadlock at round 200? Maybe everyone is just really good and there has been constant battle for the past thirty rounds.

PostPosted: Tue Dec 04, 2007 3:35 pm
by khazalid
yeah maybe. it would alter strat in long games like that, but on the whole id say thats a worthy feature

PostPosted: Tue Dec 04, 2007 3:44 pm
by DiM
this idea is wrong.

i'm in a game in round 185 and there's a lot of battle going on. a clear indicator is that after so many rounds the 3 players remaining have just 5-600 troops

i wouldn't want it to end at 200.

PostPosted: Tue Dec 04, 2007 3:57 pm
by yeti_c
I concur - this game game

We got to round 58 - the battle was constant and intense for 57 of those...

I thought it would never end... but eventually I overcame!!!

C.

PostPosted: Tue Dec 04, 2007 4:56 pm
by ParadiceCity9
Perhaps the player with the most strength wins, if this is accepted.

This game is kinda stuck...

PostPosted: Tue Dec 04, 2007 6:27 pm
by Risktaker17
What if you are playing on San Fran. Every person in the game has a bonus and 200 armies, building fast, but the 6th player has 500 men but he only has alcatraz. How is it fair that a guy with no chance of winning should win.

PostPosted: Tue Dec 04, 2007 6:36 pm
by ParadiceCity9
that's only a specific case though...he's suggesting it implemented into all games.

PostPosted: Tue Dec 04, 2007 7:09 pm
by khazalid
perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.

PostPosted: Tue Dec 04, 2007 7:14 pm
by Genghis Khan CA
khazalid wrote:perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.


Perhaps a 100 round limit for escalating too - long games in escalating are even worse.

PostPosted: Tue Dec 04, 2007 7:19 pm
by khazalid
as i well remember from that last bout of account sitting... [bored looking smiley]