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1756281720 Conquer Club • View topic - Nuclear capabilities
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Nuclear capabilities

PostPosted: Thu Nov 22, 2007 12:19 pm
by AARRGH
Hey all, I was recently introduced to the site and am very impressed thus far. Being a Noob i haven't had a chance to really experience all thus far. One suggestion I wanted to bounce around is a house rule that we play at home. 3 dice for both defending and attacking armies, when armies allow, if they come up 111-nuclear bomb is unleashed and all opposing armies on that continent are wiped out. Makes for very interesting changes at the end of some long games...has also caused grown men to cry! Anyway, thanks again for all the work to establish a site like this.

PostPosted: Thu Nov 22, 2007 12:20 pm
by AARRGH
Sorry, reading over this I didn't mean continent, but rather country that is involved in the battle.

PostPosted: Thu Nov 22, 2007 12:22 pm
by khazalid
i believe this has been suggested already... sorry

PostPosted: Thu Nov 22, 2007 4:04 pm
by AARRGH
Thanks, glad to know that others out there think similarly. Like I said, as a Noob I won't really know what has been suggested or not for a while; still, not a bad idea.

PostPosted: Thu Nov 22, 2007 4:09 pm
by khazalid
if you have any other bright ideas, hit the search button and do a quick check. also they like everything in form form so makes sure you used the form. form.

PostPosted: Fri Nov 23, 2007 2:30 am
by The Weird One
still a great idea for those so far out of the dice gods' favor that this is relatively commonplace.