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Suggestion: Deadbeat Reduction

PostPosted: Fri Nov 16, 2007 10:40 am
by owyn999
Suggestion Idea:
Ways to reduce deadbeating and clock abuse

Specifics:
How about setting up instead of 3 consecutive turns in a game deadbeating 3 missed turns total. so say a player makes a habit of clock abuse he would take one turn off get a double reinforcement and then take another turn off. Using the new method of missing a total of 3 turns in a casual game would result in the loss of the game. This could be expanded for Speed Games but I dont' think it needs to be overly increased maybe 5 turns.

Why it is needed:
This would cut down on deadbeating or the time lost to deadbeats in a game and would prevent most forms of Clock Abuse as then the players would only be able to abuse the clock twice in a game.

PostPosted: Fri Nov 16, 2007 11:07 am
by jennifermarie
Hello, in the future try a forum search and check the todo list before posting suggestions because this one has been suggested before.

Have a wonderful day!

jennifermarie

PostPosted: Fri Nov 16, 2007 11:50 am
by owyn999