1756309080
1756309080 Conquer Club • View topic - Extended Turn Time
Page 1 of 1

Extended Turn Time

PostPosted: Sun Oct 21, 2007 12:47 am
by ParadiceCity9
<Subject>:

* Concise Idea: Have longer time to take turns.


<Body>:

* Suggestion Idea: Have a gametype with longer times than 24 hours to take your turn.
* Specifics: Perhaps make it 48 hours, but I don't really know how long, just longer.
* Why it is needed: For many people (including myself) time is sometimes an issue, rather it be because of school, work, vacation, or anything in between.

PostPosted: Sun Oct 21, 2007 1:44 am
by deathscythe30
no, no, no, no, no, no

for the omg NO

why for no no no?

PostPosted: Sun Oct 21, 2007 2:00 am
by Piestar
Seems to me, optional means you don't have to use it if you don't want to.

Why such a grouch? I'm sure there are a lot of options here you don't use.

Are you afraid that you would be forced to play these kinds of games against your will???

I have no interest in longer turns, but let people who might be have say, No-boy.

PostPosted: Sun Oct 21, 2007 2:05 am
by deathscythe30
why such a grouch, he asks.

I guess because I wouldn't want to wait another 72 hours for a deadbeater to get kicked.

But, as long as its an option and not the norm, then I guess its ok for the weekend warriors to have their fun too.

grew three sizes today?

PostPosted: Sun Oct 21, 2007 2:18 am
by Piestar
Indeed...

PostPosted: Sun Oct 21, 2007 5:13 am
by insomniacdude
Make it an option, but otherwise I don't see why not. If there's enough demand for it, anyway. I'd hate to have yet another category on the games page unless it was wanted.

PostPosted: Sun Oct 21, 2007 6:16 am
by RobinJ
I would like to have a scroll down list in start a game that has varying round lengths. You would have Speed Game round lengths (although I wish they were longer), maybe 6hrs, 12hrs, 24hrs, 48hrs, etc... I don't know how high we would want to go but it would be an improvement

PostPosted: Sun Oct 21, 2007 11:49 am
by soundout9
deathscythe30 wrote:I guess because I wouldn't want to wait another 72 hours for a deadbeater to get kicked.

But, as long as its an option and not the norm, then I guess its ok for the weekend warriors to have their fun too.

I agree :wink:

PostPosted: Sun Oct 21, 2007 12:11 pm
by Clive
RobinJ wrote:I would like to have a scroll down list in start a game that has varying round lengths. You would have Speed Game round lengths (although I wish they were longer), maybe 6hrs, 12hrs, 24hrs, 48hrs, etc... I don't know how high we would want to go but it would be an improvement


6hrs? That would not be used...how could you sleep?

PostPosted: Sun Oct 21, 2007 5:22 pm
by insomniacdude
I can barely bring myself to agreeing with twelve hours. Six hours is simply ridiculous.

PostPosted: Sun Oct 21, 2007 6:11 pm
by wicked
Paradise, we'll be implementing a Vacation button soon. Would that help you out?

PostPosted: Sun Oct 21, 2007 6:13 pm
by ParadiceCity9
wicked wrote:Paradise, we'll be implementing a Vacation button soon. Would that help you out?


well, elaborate on what a vacation button is then we'll see.

PostPosted: Sun Oct 21, 2007 6:21 pm
by 0ojakeo0
RobinJ wrote:I would like to have a scroll down list in start a game that has varying round lengths. You would have Speed Game round lengths (although I wish they were longer), maybe 6hrs, 12hrs, 24hrs, 48hrs, etc... I don't know how high we would want to go but it would be an improvement
QFT sometimes i cant get on b/c of soccer or other sports but then i dont like to wait

PostPosted: Sun Oct 21, 2007 6:33 pm
by wicked
ParadiceCity9 wrote:
wicked wrote:Paradise, we'll be implementing a Vacation button soon. Would that help you out?


well, elaborate on what a vacation button is then we'll see.


Use the Search button up top, or look on the to-do list; it should be linked there.

12

PostPosted: Sun Oct 21, 2007 8:46 pm
by Piestar
12 hours I like. Heck, I think I would like the 6 hour option, but obviously too many here would disagree...

Re: 12

PostPosted: Sun Oct 21, 2007 8:58 pm
by hecter
Piestar wrote:12 hours I like. Heck, I think I would like the 6 hour option, but obviously too many here would disagree...

Yes, we sleep.

Re: 12

PostPosted: Sun Oct 21, 2007 9:23 pm
by Herakilla
hecter wrote:
Piestar wrote:12 hours I like. Heck, I think I would like the 6 hour option, but obviously too many here would disagree...

Yes, we sleep.

Re: 12

PostPosted: Sun Oct 21, 2007 9:45 pm
by deathscythe30
hecter wrote:
Piestar wrote:12 hours I like. Heck, I think I would like the 6 hour option, but obviously too many here would disagree...

Yes, we sleep.


If its sequential, it wouldn't be a problem.

Re: 12

PostPosted: Sun Oct 21, 2007 9:55 pm
by hecter
deathscythe30 wrote:
hecter wrote:
Piestar wrote:12 hours I like. Heck, I think I would like the 6 hour option, but obviously too many here would disagree...

Yes, we sleep.


If its sequential, it wouldn't be a problem.

I've taken several sequential turns (yes, in the same game) a day, so yes, it would be a problem. Not to mention there's school + sleep when I'm not on the computer, and since I can't get on before I go to school...

PostPosted: Mon Oct 22, 2007 1:03 am
by deathscythe30
^^ It's always about you isn't it. Good grief, can you think about someone else for a change? Jeez

PostPosted: Mon Oct 22, 2007 2:03 am
by Wisse
deathscythe30 wrote:^^ It's always about you isn't it. Good grief, can you think about someone else for a change? Jeez

maybe 90% of all has to sleep and go to school/work? so he things about much people...

PostPosted: Mon Oct 22, 2007 10:26 pm
by deathscythe30
Wisse wrote:
deathscythe30 wrote:^^ It's always about you isn't it. Good grief, can you think about someone else for a change? Jeez

maybe 90% of all has to sleep and go to school/work? so he things about much people...


Hook, Line, and Sinker :P