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1756280443 Conquer Club • View topic - D&D and CC
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D&D and CC

PostPosted: Sun Oct 14, 2007 10:25 pm
by DaGip
I was just bouncing this idea around in the General Forum. It seems that there is some interest in the idea. I am suggesting a Hybrid version of Dungeon & Dragons combined with ConquerClub gameplay.

The schematic would allow the D&D option to premiums, or even perhaps at a secondary premium cost, do to the extra effort it would take to program a separate entity.

This gameplay option would allow players to choose from various races and classes of characters, similiar to D&D.

These are Classes and Races that I thought of that would probably be the most popular to play: Warrior, Priest, Thief, Mage, Elf, Dwarf, Halfling, Orc, and Lich.

If this schematic could be perfected and brought into CC, I know many would be willing to play it.

PostPosted: Tue Oct 16, 2007 9:54 am
by Twill
Again, you're going to have to hash out the idea.

Feel free to copy the main contents of your other thread over for people to mull over :)

PostPosted: Tue Oct 16, 2007 10:56 am
by lackattack
DaGip, I appreciate your suggestion and enthusiasm but I don't realistically see myself prioritizing programming D&D elements into the game.

PostPosted: Sat Oct 20, 2007 5:44 am
by DaGip
Twill wrote:Again, you're going to have to hash out the idea.

Feel free to copy the main contents of your other thread over for people to mull over :)


Okay, here is a first draft of what I kind of have in mind. Now I do not have any mapping software or experience, so someone would have to pick up the reigns for that. Here is the mechanics that I came up with so far, feel free to debate them:

WARRIOR--Regular territory bonus', Regular card bonus', and gains a +1 Attack die.


PRIEST--Regular territory bonus', Regular card bonus', and gains +1 Defensive die and can kill 4 times as many of any Lich army.

THIEF--Gains +1 troop bonus for each Thieve's Guild held, Regular Card Bonus', and can cause twice as many casualties to any adjacent territory to a Thieve's Guild held.

MAGE--Turn Bonus' are diminished by -1, Cards can be played as spells every turn if the player desires. This is my Spell schematic:

RED cards are Fireball spells. The Mage gains +1 Attk die per Red Card played. A card that matches that particular territory may add 1 more Attk die.

GREEN cards are Charm spells. The Mage can charm 1 troop from an adjacent army per Green Card played. In effect, the Mage increases his army by +1 per Green Card played. A card that matches that particular territory may add 1 more troop to be charmed into the Mage's army.

BLUE cards are Banishment spells. The Mage can banish 1 troop to another position on the board per card played. A card that matches that particular territory may banish 1 more troop to another position on the game board.

MIXED SET of cards are a summoning spell and can be played for the regular CC bonus (-1 for being a Mage, however).

DWARF--Gains a +1 troop bonus for each territory held in the Mountainous Regions, Gains the Regular CC bounus for cards, and can attack thru mountain barriers, as well as kill twice as many orcish armies.

ELF--Gains a +1 troop bonus for each wooded territory held, May opt for the regular CC card bonus' or may turn in GREEN CHARM spell cards as a Mage would, and the Elf also can attack through Forest Barriers and can not become Paralyzed by any Lich.

HALFLING--Gains a + 1 troop bonus for each Burrow held, gains the regular CC card bonus', and can randomnly pick pocket a card from the deck of an adjacent army he has defeated from a Burrow.

ORC--Gains a +1 Attk die per Orcish Outpost held, Gains the Regular CC card bonus', and may make attacks through Mountain or Forest barriers.

LICH--Gains a +2 troop bonus per Catacomb held, Does not gain the Regular CC bonus for cards; but, instead, can summon Undead troops by turning in only matching colour cards. The Lich may summon 1 troop per matching color card turned in times the number of territories that are directly chained back to a catacomb held. The Lich also has the ability to Paralyze any army that is adjacent to a catacomb held. A successful attack will cause the opposing army to become Neutral for 1 turn per catacomb held.

This is only a rough idea of the mechanics. The number of Catacombs, Burrows, Thieve's Guilds, and such are yet to be determined.

Do you think such a game schematic can be programmed?


This is a copy of the thread from General Discussion...Please consider. :D

PostPosted: Sun Oct 21, 2007 2:22 am
by AK_iceman
Ummmm....
No.

PostPosted: Sun Oct 21, 2007 3:59 am
by john1099
D&D is D&D
Conquer Club is (although not officially) risk.
Two different things, and they should not be combined, this is a really moronic idea, because there is no need for it.

PostPosted: Sun Oct 21, 2007 4:38 am
by BaldAdonis
DaGip wrote:Okay, here is a first draft of what I kind of have in mind ....(a bunch of crazy stuff).... Do you think such a game schematic can be programmed?
Why don't you draw up a map and play it in real life with your friends? Just to see if it makes any sense at all. Then if it does, figure out a way to stop everyone from being a priest, because that class is way overpowered. +1 Defensive would win a lot more than you might suspect.

If this idea really interests you, throw out all the class bonuses and whatnot and head over to the foundry to look at maps with similar themes.

PostPosted: Wed Oct 31, 2007 10:01 pm
by Mr_Adams
hey lack, you forgot to mention, that would be a big chunck of cash from you to buy rights to D&D. D&D is dumb anyway :lol:

PostPosted: Wed Oct 31, 2007 10:22 pm
by Dancing Mustard
Is this a sick joke?



I don't even believe that you're being serious about this. Is this a massive wind-up Gippy? Very funny and all that, but you're taking the piss... right?

PostPosted: Thu Nov 01, 2007 10:34 pm
by Mr_Adams
are you questioning my hating D&D? The most over rated game of the century?

PostPosted: Thu Nov 01, 2007 10:38 pm
by Herakilla
Dancing Mustard wrote:Is this a sick joke?



I don't even believe that you're being serious about this. Is this a massive wind-up Gippy? Very funny and all that, but you're taking the piss... right?


i thought the same thing the first time i saw this

PostPosted: Fri Nov 02, 2007 4:02 pm
by hecter
Mr_Adams wrote:are you questioning my hating D&D? The most over rated game of the century?

You've either never played, had a shitty DM or you were too stupid to figure it out.

PostPosted: Fri Nov 02, 2007 4:42 pm
by Twill
keep it on discussion of the suggestion, not people's experiences with DMs ;)

PostPosted: Fri Nov 02, 2007 10:04 pm
by wcaclimbing
This is one of those "i cant believe you just suggested something so stupid" moments....

PostPosted: Sat Nov 03, 2007 8:54 am
by Ronaldinho
wcaclimbing wrote:This is one of those "i cant believe you just suggested something so stupid" moments....



& of corse you have many of them.

PostPosted: Sat Nov 03, 2007 8:58 am
by Dancing Mustard
Twill wrote:keep it on discussion of the suggestion, not people's experiences with DMs ;)

Don't you mean D6's?

PostPosted: Wed Nov 07, 2007 8:23 pm
by Mr_Adams
I try to be fairly opened minded, I've tryed DM'ing and played with 4 diffrent DM's. The game sucks every time.