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1756203098 Conquer Club • View topic - Speed games
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Speed games

PostPosted: Sat Sep 08, 2007 3:24 am
by jaydog
First let me say I love speed games, but i have found that while i enjoy the 5 mins between turns, I think there needs to be a way to refresh your 5 mins or extend them in some fashion.

Such as if I eliminate someone I get another 5 mins.

There is nothing worse than taking someone out, figuring what cards to cash, where to put them when you only have a minute left.

I know as well as the next guy you can plan for this and miss a card, but i would love to see speed games made just that little bit user friendly.

Re: Speed games

PostPosted: Sat Sep 08, 2007 7:28 am
by DiM
jaydog wrote:First let me say I love speed games, but i have found that while i enjoy the 5 mins between turns, I think there needs to be a way to refresh your 5 mins or extend them in some fashion.

Such as if I eliminate someone I get another 5 mins.

There is nothing worse than taking someone out, figuring what cards to cash, where to put them when you only have a minute left.

I know as well as the next guy you can plan for this and miss a card, but i would love to see speed games made just that little bit user friendly.


it can be much worse. i killed a guy cashed in killed another guy cashed the cards and when i hit deploy i ran out of time :(
45 troops lost plus my card for that turn. i almost lost that game.
multiple takeouts are almost impossible in speedgames.

PostPosted: Sat Sep 08, 2007 11:50 am
by AndyDufresne
As lack stated, a few enhancements to Speed Games are being considered for future updates, one of them being more time when you take out an opponent.


--Andy

PostPosted: Sat Sep 08, 2007 12:02 pm
by Rocketry
AndyDufresne wrote:As lack stated, a few enhancements to Speed Games are being considered for future updates, one of them being more time when you take out an opponent.


--Andy


Ive always found five minutes to be enough but this would still be a good idea i think.

Rook et tree

PostPosted: Sat Sep 08, 2007 4:01 pm
by Kaplowitz
How about like 1.5 mins per attack. So everytime you click a button, you get 1.5 xtra minutes, no matter how long your move has been.

PostPosted: Sat Sep 08, 2007 5:15 pm
by AndyDufresne
Similar to time added for taking out an opponent, more time added for taking over countries is up for a possible addition.


--Andy

PostPosted: Sat Sep 08, 2007 5:38 pm
by AK_iceman
Kaplowitz wrote:How about like 1.5 mins per attack. So everytime you click a button, you get 1.5 xtra minutes, no matter how long your move has been.

That's too much time. 1 attack doesn't take a minute and a half. Maybe 10 seconds per territory conquered, or an additional 2 minutes for a player killed?

PostPosted: Mon Sep 10, 2007 7:40 pm
by jaydog
Its generally not the attack that causes me the most frustration, its the multiple take out approach.
It is am intregal part of risk(not that this is affiliated) And I have now begun to avoid speed games because of it. And anyone who know me, knows how much I love my RT games

PostPosted: Mon Sep 10, 2007 11:13 pm
by lackattack
By how much should your time be extended when you take someone out... 1 minute? 5 minutes?

PostPosted: Mon Sep 10, 2007 11:19 pm
by AndyDufresne
I think 5 minutes sounds ideal...as to take someone out in the first place, you have to do it in under 5 minutes...so any successive takeouts should give a max of 5 extra minutes, I'd suppose.


--Andy

PostPosted: Mon Sep 10, 2007 11:43 pm
by lackattack
You don't think it would be more exciting to be rushed when going for a chain-reaction killing spree?

PostPosted: Tue Sep 11, 2007 12:12 am
by MOBAJOBG
It's really more exciting to savor the thrill of victory in grand and elaborate style, hence I support the move to extend 5 minutes :D with every elimination of player.

Note: I can accept 2 minutes and 30 seconds :wink: as a compromise.

PostPosted: Tue Sep 11, 2007 8:10 am
by jiminski
Perhaps Each player could have a fixed total alloted time in the bank (2hours per player perhaps). thereby each turn would not be limited to a set time but if the time-bank is exceeded the game is forfeit.

PostPosted: Tue Sep 11, 2007 8:15 am
by superkarn
AndyDufresne wrote:I think 5 minutes sounds ideal...as to take someone out in the first place, you have to do it in under 5 minutes...so any successive takeouts should give a max of 5 extra minutes, I'd suppose.


--Andy

I second this one.

PostPosted: Tue Sep 11, 2007 10:57 am
by lackattack
jiminski wrote:Perhaps Each player could have a fixed total alloted time in the bank (2hours per player perhaps). thereby each turn would not be limited to a set time but if the time-bank is exceeded the game is forfeit.


The speed chess idea was brought up in playtesting but is much more complicated to code.

PostPosted: Tue Sep 11, 2007 11:00 am
by Rocketry
5 mins when you eliminate someone sounds good.

Rocketry

PostPosted: Tue Sep 11, 2007 11:00 am
by AndyDufresne
Regarding the excitement and the thrill, I'm just saying 5 minutes should be max...but maybe 3-4 minutes. :)


--Andy

PostPosted: Tue Sep 11, 2007 11:23 am
by jiminski
this is my last hairball suggestion on this one Lack!

I am almost sure this suggestion is more complex to code too but i'll hide behind my ignorance:

Using exactly the same format as the existing Speed game- could you add the ability of the attacker to activate up 10 minutes of 'extra time' at any point in the game? ..

I suppose as previously suggested, an extra 5 mins activated on mid-turn cash.. would be easier and perhaps just as effective but a 10 min extension to all would give extra time for tough defensive decisions also.

PostPosted: Tue Sep 11, 2007 5:22 pm
by vuDore
I'm for extra time after attacks. I've lost a game because I got stuck on a dice screen twice and couldn't eliminate opponents in time. Bad luck that doesn't concern the dice (;)) shouldn't affect your game, in my opinion. I don't want to sound too whiny; this is the only thing I've ever been concerned about with the gameplay.

PostPosted: Tue Sep 11, 2007 6:40 pm
by stringybeany
lackattack wrote:You don't think it would be more exciting to be rushed when going for a chain-reaction killing spree?


Yup.

PostPosted: Tue Sep 11, 2007 6:51 pm
by sully800
I know I made suggestions about bonus time for attacking countries long before speed games even came out :-^

I like the 5 minutes for taking out an opponent, but I also like 10 seconds for each country conquered. Either one would work I think, not both.