Force Players to Take a Card After Running Out of Time

I think that if a player conquers a territory during his turn but forgets to hit the end fortification button (If he runs out of time, basically), he should get a card. This is because as the rules currently are, in an escalating game, a player is able to capture territories each turn but won't be forced to cash in on turn 6 since he'll have fewer cards.
Also, this feature is good for the absent-minded among us who forget to end our fortifications.
Also, this feature is good for the absent-minded among us who forget to end our fortifications.
