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1756170555 Conquer Club • View topic - a couple variants
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a couple variants

PostPosted: Tue Jul 10, 2007 11:27 am
by Hastur
one way we used to play, is with what we called 'paratroopers'
with beginning of turn armies, we would be able to place them (all or some) on the board in enemy territory 1-2 territories deep and those battles would be fights-to-the-death and resolved prior to other actions
for instance: if playerA owned iceland, and playerB owned greenland with some absurd amount of armies, playerA could drop armies on NW territories, ontario or quebec - this helped stop the 'wall of armies'

another variant, 'rebels'
when a set of cards is turned in, all territories on the cards receive 2 of your armies, resolution as above

Re: a couple variants

PostPosted: Tue Jul 10, 2007 3:16 pm
by wcaclimbing
Hastur wrote:one way we used to play, is with what we called 'paratroopers'
with beginning of turn armies, we would be able to place them (all or some) on the board in enemy territory 1-2 territories deep and those battles would be fights-to-the-death and resolved prior to other actions
for instance: if playerA owned iceland, and playerB owned greenland with some absurd amount of armies, playerA could drop armies on NW territories, ontario or quebec - this helped stop the 'wall of armies'

another variant, 'rebels'
when a set of cards is turned in, all territories on the cards receive 2 of your armies, resolution as above

1. Use the form in the Sticky on the forum.
2. paratroopers are stupid. it wont get accepted.
3. for "rebels" thats how it already works. each country you own get a bonus of 2.

Re: a couple variants

PostPosted: Wed Jul 11, 2007 2:57 am
by yeti_c
wcaclimbing wrote:
Hastur wrote:one way we used to play, is with what we called 'paratroopers'
with beginning of turn armies, we would be able to place them (all or some) on the board in enemy territory 1-2 territories deep and those battles would be fights-to-the-death and resolved prior to other actions
for instance: if playerA owned iceland, and playerB owned greenland with some absurd amount of armies, playerA could drop armies on NW territories, ontario or quebec - this helped stop the 'wall of armies'

another variant, 'rebels'
when a set of cards is turned in, all territories on the cards receive 2 of your armies, resolution as above

1. Use the form in the Sticky on the forum.
2. paratroopers are stupid. it wont get accepted.
3. for "rebels" thats how it already works. each country you own get a bonus of 2.


No - he was saying that EVERY territory got the 2 - if you didn't own it then you would get two paratroopers.

C.

PostPosted: Wed Jul 11, 2007 4:47 am
by gimil
i rather like this idea. It would help break the game im currenty in.

Re: a couple variants

PostPosted: Wed Jul 11, 2007 10:43 am
by Hastur
wcaclimbing wrote:
Hastur wrote:one way we used to play, is with what we called 'paratroopers'
with beginning of turn armies, we would be able to place them (all or some) on the board in enemy territory 1-2 territories deep and those battles would be fights-to-the-death and resolved prior to other actions
for instance: if playerA owned iceland, and playerB owned greenland with some absurd amount of armies, playerA could drop armies on NW territories, ontario or quebec - this helped stop the 'wall of armies'

another variant, 'rebels'
when a set of cards is turned in, all territories on the cards receive 2 of your armies, resolution as above

1. Use the form in the Sticky on the forum.
2. paratroopers are stupid. it wont get accepted.
3. for "rebels" thats how it already works. each country you own get a bonus of 2.


1. no
2/3. complexity isnt for everyone - someone needs serve my burgers

Re: a couple variants

PostPosted: Wed Jul 11, 2007 12:09 pm
by maxdetjens
I used to play with a similar rule "barbarian up rising".

at the end of every turn after round 1 a card was pulled and that territory would get 3 barbarians (neutrals). They would attack until 1) they took the territory or 2) got down to 1. In some incarnations the leftover barbarian was considered "ethnically cleansed" and removed for the board (we have a dark sense of humor) OR the neutral army was "assimilated" and added to the territory. Later we got more complicated and had a dice roll to determine which.

Barbarians uprising in barbarian territories were simply added to the existing neutrals.

In any case it would make a nice check box option like escalating cards or freestyle.

The main pro is that it makes it disadvantageous to have an entire backfield of 1's (they tend to fall regularly to barbarians)

The key consideration is that it must be every turn. If its every round then in a sequential game a player going early will have an advantage. So if its a stand alone feature it cant be every round. If you want it only once a round (not once a turn) then it should be part of the sequential/freestyle option. so sequential / freestyle / uprisings.