1756248658
1756248658 Conquer Club • View topic - Odds Calculator
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Odds Calculator

PostPosted: Thu Jun 28, 2007 9:06 pm
by iamatotalbum
Conquer Club should give players the option of using an odds calculator before they make an attack. When attacking, a player should be given the option of 1) attacking, 2) auto-attacking, or 3) calculating the odds of an auto attack. I wouldn't say this is an "urgent" need for the site, but it would be a cool feature that would enhance gameplay. I would give the odds calculator a priority 3.

P.S. I love this site. Whoever thought of this idea is a genius.

PostPosted: Thu Jun 28, 2007 9:17 pm
by hecter
Greasemonkey script Dice Analyzer can do that.

PostPosted: Thu Jun 28, 2007 9:42 pm
by sfhbballnut
its not difficult to figure out, you really don't need the exact odds, just know that the defender has an advantage and one of the attackers men can't attack and you can see pretty well where the advantage lies and by how much

I like it.

PostPosted: Thu Jun 28, 2007 10:25 pm
by oran0007
This way you could see how good or bad you did in reference to your odds. I agree that it is not anywhere near a priority, but it would be cool.

PostPosted: Fri Jun 29, 2007 5:24 pm
by 2010freshman
no way man. That takes half the strategy out of the attack. Besides, smart people can figure it out a little bit in their heads anyway.

PostPosted: Sun Jul 01, 2007 2:14 am
by oran0007
2010freshman wrote:no way man. That takes half the strategy out of the attack. Besides, smart people can figure it out a little bit in their heads anyway.


How does it take strategy out? Knowing your odds of success, if anything, helps with strategy. Are you saying that you like playing against people who attack against all odds until they are ridiculously thinned out? Sure, the points are nice, but the games are no fun!

I would really only use this feature for my own obsessive-compulsiveness, not for deciding whether to attack or not. Why? Because I have seen a battle 36 v 10, end up with only 8 moving to the conquered territory, and one left in the other. The odds are useless. Since the dice rolls are generated by a list with rules, rather than a dice generator, the odds really are not what they seem. I don't have a problem with the way the dice rolls are accomplished, but with actual dice, I could roll the same five die, the same way all day long. It doesn't often happen, but it is possible. With the list method, that is not possible. A roll is removed from the list until it is reset upon removal of the last possibility, and hence not possible to happen more than once(Yes, there is more than one of each dice roll possibility in the list, so it is really a limited number of times the same roll can happen, rather than once per cycle).