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1756236419 Conquer Club • View topic - Odds Calculator
Conquer Club

Odds Calculator

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Should players be given the option of calculating their odds before making an attack?

Poll ended at Sat Jul 28, 2007 9:06 pm

Yes
6
46%
No
7
54%
 
Total votes : 13

Odds Calculator

Postby iamatotalbum on Thu Jun 28, 2007 9:06 pm

Conquer Club should give players the option of using an odds calculator before they make an attack. When attacking, a player should be given the option of 1) attacking, 2) auto-attacking, or 3) calculating the odds of an auto attack. I wouldn't say this is an "urgent" need for the site, but it would be a cool feature that would enhance gameplay. I would give the odds calculator a priority 3.

P.S. I love this site. Whoever thought of this idea is a genius.
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Postby hecter on Thu Jun 28, 2007 9:17 pm

Greasemonkey script Dice Analyzer can do that.
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Postby sfhbballnut on Thu Jun 28, 2007 9:42 pm

its not difficult to figure out, you really don't need the exact odds, just know that the defender has an advantage and one of the attackers men can't attack and you can see pretty well where the advantage lies and by how much
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I like it.

Postby oran0007 on Thu Jun 28, 2007 10:25 pm

This way you could see how good or bad you did in reference to your odds. I agree that it is not anywhere near a priority, but it would be cool.
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Postby 2010freshman on Fri Jun 29, 2007 5:24 pm

no way man. That takes half the strategy out of the attack. Besides, smart people can figure it out a little bit in their heads anyway.
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Postby oran0007 on Sun Jul 01, 2007 2:14 am

2010freshman wrote:no way man. That takes half the strategy out of the attack. Besides, smart people can figure it out a little bit in their heads anyway.


How does it take strategy out? Knowing your odds of success, if anything, helps with strategy. Are you saying that you like playing against people who attack against all odds until they are ridiculously thinned out? Sure, the points are nice, but the games are no fun!

I would really only use this feature for my own obsessive-compulsiveness, not for deciding whether to attack or not. Why? Because I have seen a battle 36 v 10, end up with only 8 moving to the conquered territory, and one left in the other. The odds are useless. Since the dice rolls are generated by a list with rules, rather than a dice generator, the odds really are not what they seem. I don't have a problem with the way the dice rolls are accomplished, but with actual dice, I could roll the same five die, the same way all day long. It doesn't often happen, but it is possible. With the list method, that is not possible. A roll is removed from the list until it is reset upon removal of the last possibility, and hence not possible to happen more than once(Yes, there is more than one of each dice roll possibility in the list, so it is really a limited number of times the same roll can happen, rather than once per cycle).
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