2010freshman wrote:no way man. That takes half the strategy out of the attack. Besides, smart people can figure it out a little bit in their heads anyway.
How does it take strategy out? Knowing your odds of success, if anything, helps with strategy. Are you saying that you like playing against people who attack against all odds until they are ridiculously thinned out? Sure, the points are nice, but the games are no fun!
I would really only use this feature for my own obsessive-compulsiveness, not for deciding whether to attack or not. Why? Because I have seen a battle 36 v 10, end up with only 8 moving to the conquered territory, and one left in the other. The odds are useless. Since the dice rolls are generated by a list with rules, rather than a dice generator, the odds really are not what they seem. I don't have a problem with the way the dice rolls are accomplished, but with actual dice, I could roll the same five die, the same way all day long. It doesn't often happen, but it is possible. With the list method, that is not possible. A roll is removed from the list until it is reset upon removal of the last possibility, and hence not possible to happen more than once(Yes, there is more than one of each dice roll possibility in the list, so it is really a limited number of times the same roll can happen, rather than once per cycle).