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Abandon Territory Option (with certain maps)

PostPosted: Thu Jun 14, 2007 11:35 pm
by stringybeany
The first CD version included "ultimate risk" (which i played endlessly in every scenario) included an "abandon territory" option whereby you could make probing attacks and then during your unlimited free move could abandon territories by pulling your troops back into an adjacent country. The abandoned country was then assigned as neutral (rebels, in that game) or was given to an adjoining player.

Anyway, it added an interesting twist which might prove valuable here as an option, especially with certain maps.

PostPosted: Fri Jun 15, 2007 4:42 am
by gimil
there a thread in teh map foundry about these types of suggestions i think this should be move there.

i also think this has already been suggested.

but im not sure

PostPosted: Fri Jun 15, 2007 5:37 am
by stringybeany
That's fine, the mods can move it where ever they like.

Pardon me for not searching dilligently before posting.

PostPosted: Sun Jun 17, 2007 9:33 am
by Anarchist
Ive thought that this would make a good addition aswell.

Not sure if it should be one(army)on the neutral territory or automatically 3?

(really wish we could add the battle cards,storms,generals,and forts too!)

PostPosted: Sun Jun 17, 2007 9:46 am
by dominationnation
very interesting idea. I quite like it. Would it really just be like being able to fortify even the last army away?That coul really provide for some interesting game play. Esspecially if we ever make a civil war map.

PostPosted: Sun Jun 17, 2007 9:53 am
by Anarchist
yes thats it exactly,civil war map :P

PostPosted: Sun Jun 17, 2007 9:58 am
by dominationnation
Anarchist wrote:yes thats it exactly,civil war map :P


Yeah I figured you had it planned for a map of a famous war. Also woul this only be for certain territorys? or would it always be an option? If you want I could fill out the fourm and put it in the xml thread for you.

PostPosted: Sun Jun 17, 2007 10:07 am
by RobinJ
This is actually quite a good idea. Obviously it would have to be an option, because it is unlikely to suit everybody, but I would like to see it introduced

PostPosted: Sun Jun 17, 2007 10:37 am
by GreecePwns
i like this too. a lot of the stuff from the cd should be added.

PostPosted: Sun Jun 17, 2007 10:52 am
by Anarchist
Only reason I found conquerclub was becaue my ultimate Risk is no longer compatible. I do honestly miss the battle cards. nothing like defending against a frontal assault and watching the enemies massive army fall one by one...

PostPosted: Sun Jun 17, 2007 10:52 am
by JupitersKing
GreecePwns wrote:i like this too. a lot of the stuff from the cd should be added.



Then go play the CD.

JK

PostPosted: Sun Jun 17, 2007 10:56 am
by GreecePwns
JupitersKing wrote:
GreecePwns wrote:i like this too. a lot of the stuff from the cd should be added.



Then go play the CD.

JK


HELL NO! That thing is so damn old. I don't think i have it anymore.

PostPosted: Tue Jun 26, 2007 10:35 pm
by Anarchist
bump

PostPosted: Tue Jun 26, 2007 11:12 pm
by BobHacket
Anarchist wrote:(really wish we could add the battle cards,storms,generals,and forts too!)


the option for retreat would be cool as an option but I really REALLY miss the above quote