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12 man advanced rule

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12 man advanced rule

Postby AustralianPowers on Wed May 30, 2007 12:44 am

In the Risk boardgame, they have the advanced rules which only allows any territory to have 12 men. Is there a possibility of having this game type added?
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Postby RobinJ on Wed May 30, 2007 3:20 am

Interesting - would stop build games. But, it could be tricky with escalating. Perhaps if you were allowed to deploy as many as you liked but had to finish your turn with a max of 12
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Postby firth4eva on Wed May 30, 2007 4:33 am

yay steelers. but bad idea i think
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12 man rule

Postby AustralianPowers on Wed May 30, 2007 12:30 pm

It's in the board game rules, if you can't place your men then too bad. It's the advanced rules
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Postby JoeCorden on Wed May 30, 2007 12:38 pm

Would there be copyright issues if the rules of CC follow the rules of risk too closely?
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Risk 1999 - 40th Anniversary Edition page 16

Postby AustralianPowers on Wed May 30, 2007 12:39 pm

Rule Variations for Risk Experts

Armies per Territory.
- During the game, you may not have more than 12 armies per territory. If because of this rule you are unable to place armies, then you lose those armies.

We always played this way when we were younger, it makes for really intense games
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Postby spiesr on Wed May 30, 2007 3:00 pm

bottnecks screw this idea...
I once held Australia (agianst a player with the rest of the world) for hours in this manner becuase I could only be attacked by 12 armies at once
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