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Escape from Alcatraz

PostPosted: Tue May 29, 2007 5:47 pm
by fordhamflash
I'm playing a few games on the new San Francisco map - which i like very much.

However, in one game, a player holds only Alcatraz. The concept of "no escape" from Alcatraz is cool, but basically this player cannot move. He is trapped. Basically, he has to "check" in to take his turn, but has no real incentive to do so. This is kinda wierd.

Any thoughts?

Thanks.

PostPosted: Tue May 29, 2007 5:49 pm
by dominationnation
its a good Idea. Its your fault if you let yourself get trapped with no chance for patrol

PostPosted: Tue May 29, 2007 5:58 pm
by pancakemix
I didn't let that happen on my 1 SF game. Mainly because I eliminated everyone except 1 person on the same turn.

PostPosted: Tue May 29, 2007 6:17 pm
by fordhamflash
I have no problem with the guy being trapped. My main concern is that with no moves to make, it will encourage players to "deadbeat."

PostPosted: Tue May 29, 2007 6:28 pm
by Spritzking
well i think you got a point here...

maybe there is a solution, making the alcatraz boy neutral at the moment he only holds alcatraz

PostPosted: Tue May 29, 2007 6:28 pm
by AndyDufresne
It is a part of strategy related to the map.


--Andy

PostPosted: Wed May 30, 2007 5:56 am
by joeyjordison
Spritzking wrote:well i think you got a point here...

maybe there is a solution, making the alcatraz boy neutral at the moment he only holds alcatraz


thats wat i was thinking. but really if u are stupid enough to get stuck there then u should just deadbeat and grow a brain. however its not without hope. you can still win, you just need to hope that all other players deadbeat :lol: