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A possible solution to deadbeats in team games

PostPosted: Mon May 28, 2007 7:43 am
by Risktaker17
Subject: In a doubles or triples game if your teammate misses a turn the teammate who goes after them gets their armies to deploy.

Body: If your partner deadbeats in a team game the next person on your team to go gets the armies that the deadbeater would have gotten. It would be helpful if your in a doubles game and your partner never shows up you would have so many wasted armies. Also, even if it was just a one turn thing it would help to be able to get the armies down as quickly as possible. I doubt this idea will be accepted just because this could be used as a strategy that isn't native the boardgame but who knows.

Priority: 3 because I dunno.

PostPosted: Mon May 28, 2007 8:19 am
by Risktaker17
Feedback would help if anyone wants to respond or if no one does it can just slowly move down the forum, and swept under the rug, until forgotten. :cry: I don't want that to happen

PostPosted: Mon May 28, 2007 9:15 am
by Risktaker17
The only way we can get this site better is if we find the faults and add solutions. I found a fault put in a new solution. Now you the voice of the CC people must add your very much wanted feedback on the issue. I must be getting impatient but I just see a lot of views an I'm the only one talking.

PostPosted: Mon May 28, 2007 1:54 pm
by maniacmath17
now that new recruits can't play teams i don't think deadbeating in team games is that big of a problem.

PostPosted: Mon May 28, 2007 6:10 pm
by Risktaker17
But it could solve the deadbeating problem for those people that just miss their turn due to an accident, or problem then their entire team doesn't suffer.