Obvioulsy an attacker should not have to wait for the defender to choose how many dice to roll, but maybe something could be set up in a persons profile where they set variables for how many dice to use. For this to work the defenders dice would need to be calculated after the attacking dice but this should be no problem. Also if someone doesn't want to set up variables for dice then it could just default to the maximum.
The way i see it working is:
You have one set of options in your profile, for defending dice. and when you attack you choose how many dice to use (clicking auto attack would use the maximum).
This all works on the principle of the game that you only lose as many armies as dice you roll.. also atm i think attackers have an advantage over defenders.
And in the option you could set things using code. For example:
- Code: Select all
<A1dice>
<defender>2</defender>
</A1dice>
<A2dice>
<Highdice1>4-6</highdice1>
<lowdice1>4-6</lowdice1>
<defender>1</defender>
<highdice2>4-6</highdice2>
<lowdice2>1-3</lowdice2>
<defender>2</defender>
<highdice3>1-3</highdice3>
<lowdice3>1-3</lowdice3>
<defender>2</defender>
.......
.....
etc
you could set as many variables as you want and this would make the game a lot more tactical, people that don't set it wouldn't lose out compared to now and people who do would have more control over the game when it isn't their turn.
Also if you wanted you could be a real bitch and set it to allways roll 1 dice to make attackers turns take ages. :p