Page 1 of 1

REAL way to deter missing turns

PostPosted: Tue May 08, 2007 2:07 pm
by Bodmanbod
I know many people have made topics about this but i think i have a solution that is fair to people who miss turns because of real life and fair to people who play the game properly but is also a deterence to people using it as a tactic.

The Solution:

when a player misses a turn their armies should be given to them before the next players turn and deployed by the game. The armies would be deployed on weakest territories first and then randomly on the rest.

This benefits people who miss their turns by accident because not only do they get their armies but because these armies are deployed automatically they are less likely to lose all of their territories before they are back.

It also benefits 'real' players because they can see where these armies are, and can attack them.

And it deters 'cheaters' because they have no control over where the armies are deployed so makes sense to take their turn instead.

This in turn benefits everyone because games will not last ages due to people doing this on purpose but also allows 'tactical players' to just let their armies grow in numbers and people missing turns due to real life will not just die.

PostPosted: Tue May 08, 2007 2:14 pm
by moz976
As you said there are already many topics on this subject and one almost identical to yours can be found under unclassified on the to-do list.

Strategy turn missing is a problem we are working on and there are several ideas we are kicking around.

PostPosted: Tue May 08, 2007 8:50 pm
by Risktaker17
It's an OK idea I guess that would realy piss me off if I wanted to make something really strong, something came up and I couldn't.