by safariguy5 on Sun May 06, 2007 8:46 pm
When I play freestyle triples games with my friends, we coordinate our moves so we all go at the same time. I've noticed that if we go right before the 24 hour time limit, we can cause the other team to miss a turn. Then, we can take another turn and severely weaken them. I just noticed this in a previous game, and I'm wondering if this is a bug or meant to be part of freestyle games. A remedy I propose is to give 24 hours for the first team to make a move, then skip their turns and give 24 hours for the second team to move.