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map pics w/barriers better defined

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map pics w/barriers better defined

Postby Alex_T_G on Thu May 03, 2007 6:07 am

I apologize if this has been brought up before.

While searching for my first game I noticed some of the maps have rivers, mountains, etc. acting as barriers. On the Middle Earth map specifically, there are a few places where two of these barriers are close to each other, but not connected. This makes it unclear whether the opening is a pass or just the mapmaker breaking the mountains up for better visual appearance.

My suggestion is to touch up the maps(in their Game Menu pics ONLY, not the actual game maps themselves), so there can be no confusion like this. Maybe mark them blue (passes) and red (just visual).

This isn't meant to offend any mapmakers, I just think it would help level the playing field so to say.

Any feedback would be greatly appreciated. I would feel better knowing I'm not the only one who feels this way. :lol:
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Postby alex_white101 on Thu May 03, 2007 8:06 am

i know what you mean. however that would be alot of work for alot of people (i imagine), whereas its pretty simple for you to download the greasemonkey scripts which show you exaclty which territories can attack others.
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Postby joeyjordison on Thu May 03, 2007 2:17 pm

i know what you mean and some people can't get greasemonkey due to their prefered browser. i think its just something you have to get used to. the rule is that no matter how close they are then if they aren't touching they aren't connected. simple. even a thin river is enough to separate them for gameplay terms
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Postby irchaos on Thu May 03, 2007 5:30 pm

The Middle Earth map could use a few tweaks. When starting a turn, I took a quick glance and assumed that Minhiriath and Enedwaith could attack each other. After placing my armies, I realized that they couldn't. This detail will likely cost me my current game.

A detailed look at the map would have shown me that I couldn't have made this attack. But players shouldn't be randomly tripped up because they have to look at a map closely to tell what connects to what. That's not what Risk is about.
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Postby Alex_T_G on Thu May 03, 2007 9:17 pm

I found the official site for Greasemonkey and I am downloading it now. Where can I find the scripts?
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Postby AK_iceman on Thu May 03, 2007 9:27 pm

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Postby RatheVyrm on Thu May 17, 2007 10:18 am

irchaos wrote:The Middle Earth map could use a few tweaks. When starting a turn, I took a quick glance and assumed that Minhiriath and Enedwaith could attack each other. After placing my armies, I realized that they couldn't. This detail will likely cost me my current game.


Yeah... similar think here except for me it was that arrow at mt. doom. I saw it and assumed it was just clarifying that those two territories were connected, when in reality it meant "one-way." I'm not sure why that arrow isn't defined on the map legend since everything else is (rivers, mountains, etc.).
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Postby freezie on Thu May 17, 2007 11:23 am

RatheVyrm wrote:
irchaos wrote:The Middle Earth map could use a few tweaks. When starting a turn, I took a quick glance and assumed that Minhiriath and Enedwaith could attack each other. After placing my armies, I realized that they couldn't. This detail will likely cost me my current game.


Yeah... similar think here except for me it was that arrow at mt. doom. I saw it and assumed it was just clarifying that those two territories were connected, when in reality it meant "one-way." I'm not sure why that arrow isn't defined on the map legend since everything else is (rivers, mountains, etc.).



Funny how the first time I played this map, everythng was clear even if I didn't take the time to study it?

A quick look at the arrow shows it's one way. It's a normal arrow, exactly HOW would you think it is two way?

Miniriath/enedwaith. To me, they look distant enough. They arent touching each others at all..
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Postby RatheVyrm on Thu May 17, 2007 3:04 pm

freezie wrote:
RatheVyrm wrote:
irchaos wrote:The Middle Earth map could use a few tweaks. When starting a turn, I took a quick glance and assumed that Minhiriath and Enedwaith could attack each other. After placing my armies, I realized that they couldn't. This detail will likely cost me my current game.


Yeah... similar think here except for me it was that arrow at mt. doom. I saw it and assumed it was just clarifying that those two territories were connected, when in reality it meant "one-way." I'm not sure why that arrow isn't defined on the map legend since everything else is (rivers, mountains, etc.).



Funny how the first time I played this map, everythng was clear even if I didn't take the time to study it?

A quick look at the arrow shows it's one way. It's a normal arrow, exactly HOW would you think it is two way?


Um... I think I explained how I misinterpreted it above, but, again, I assumed that the arrow was clarifying that the two territories were adjacent since the mountain ranges there are so close to eachother as to almost close the gap, and it wasn't mentioned with the other map features in the key (which seemed to be pretty inclusive).
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