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THE END OF NEW RECRUIT DEADBEATS!!!!

PostPosted: Sun Apr 29, 2007 1:30 pm
by Iainarm
I have a really good idea. How about if New Recruits could ONLY play other new recruits. So they would have their own little New Recruit league, and they could only become privates if they completed 10 games WITHOUT getting kicked out. Three of these games should be without missing turns. THis would really work, I'm sure of it.

PostPosted: Sun Apr 29, 2007 1:45 pm
by Ishiro
You need to edit your idea.. what you have suggested is actually "THE END OF NEW RECRUITS!!!!"

New recruits can't create games, they would be limited to some odd form on randomly created Newbie only games. And if you think having 1 deadbeat in your game is bad, do you think joining a game of 6 players where 3-5 of them deadbeat will make the site look inviting?

PostPosted: Sun Apr 29, 2007 1:49 pm
by AK_iceman
Ishiro wrote:You need to edit your idea.. what you have suggested is actually "THE END OF NEW RECRUITS!!!!"

New recruits can't create games, they would be limited to some odd form on randomly created Newbie only games. And if you think having 1 deadbeat in your game is bad, do you think joining a game of 6 players where 3-5 of them deadbeat will make the site look inviting?

New recruits CAN create games. :roll:

But Ishiro does have a point, the reason you suggested this is probably because you've had several bad gaming experiences with new recruits. But if new recruits could only play themselves, why would they want to stay at the site and purchase a premium membership if their first 4 or 5 games are all negative experiances?

PostPosted: Sun Apr 29, 2007 1:57 pm
by Ishiro
Right.. my mistake.. they can't create private games.

So, they create public games... most new people don't want to play a bunch of new people, they want to gauge the site by playing some real players.

PostPosted: Mon Apr 30, 2007 3:03 am
by safariguy5
Well, new recruits can join some games. I just sorta joined games that had 1 slot left. Even if I had some bad experiences, I did do my best and soon got a rank. It's all good.

PostPosted: Wed May 02, 2007 12:43 pm
by Ogre
I know i have never posted before, but is there any way of decreasing the new recruits time to take a turn, have them prove to the site that they want to be there and play whether they get there butts kicked in or not and possibly minimize the time of their deadbeating if they so wish to choose to.

PostPosted: Wed May 02, 2007 1:32 pm
by john1099
Ogre wrote:I know i have never posted before, but is there any way of decreasing the new recruits time to take a turn, have them prove to the site that they want to be there and play whether they get there butts kicked in or not and possibly minimize the time of their deadbeating if they so wish to choose to.


Ok, lets say I'm a new recruit, and I'm young (which most are) and I do not have access to a computer, or I am in school, or, I have work..
The 24 hours allows you to take your turn after school, after work, or before, and also after sleep.

If you limit them to 12 hours lets say, then if they slept for 8, and then had to go to school, they would 100% miss their turns, if they do not have access to a computer in the morning.

Therefore, I believe that this idea is very selfish, if you do not wish to wait for your turns to be up, buy a premium membership, and make 60+ games, you'll pretty well always be up in one of them ;)

PostPosted: Sat May 05, 2007 7:11 pm
by mark74
Alright, so I am a new recruit (just lost my first 5 games :) ). I get what everybody is saying, because I just hate it when people don't play their turns, or even wait 23 hrs and 59 minutes to take their turn. There I have to remind myself that this club allows 24 hrs for a person to make their move. Deadbeat or no deadbeat, it's part of the game, as much as it drives me nuts. I don't like the idea of newbies playing newbies, because if it took any longer than it already does, I would not stick around. Deadbeats are a fact of life that exists even in this game. Something I would like to see is an option on games at game creation that allows for a quicker overall turn-around, say some 12 hr turns, 8 hr turns or even 2-5 minute turns.

PostPosted: Sat May 05, 2007 10:08 pm
by alex_white101
yeah i dont think this would be a good idea. it would scare off all the new recruits. and thats lacks income source i believe......

PostPosted: Mon May 14, 2007 4:47 pm
by Lord_Paul
mark74 wrote: Something I would like to see is an option on games at game creation that allows for a quicker overall turn-around, say some 12 hr turns, 8 hr turns or even 2-5 minute turns.


See, that would only work for people who have 24-7 access to a computer. Many people that play this are young, and so have to spend 10-14 hours at school during the day. :roll:
So, all this would do is scare these people off, which works if you want an end for new recruits, but not if you want to stop new people from deatbeating. So, while I understand your reasons, it is just not possible to do that if you want to include all people. (Also, you have to take into consideration time zones. It wouldn't be fun to miss your turn while you were sleeping, now would it?) :wink:

New recruit deadbeats

PostPosted: Tue May 15, 2007 10:00 am
by EdwinG
How about kicking new recruits out of games if they miss their first turn. I have seen several instances when a brand new person signs up, realizes that he will have to wait until it's his turn, and then never comes back. This would eliminate the problem of having to wait several days for a new recruit to be kicked out, but also gives a new recruit plenty of time to participate and participate against more experienced opponents. If a new recruit plays in the first round then he will be eliminated only if missing 3 rounds in a row (as normal). Once a player achieves the rank of Private then missing the first round will no longer be cause for elimination.

PostPosted: Tue May 15, 2007 4:52 pm
by Lord_Paul
That's a great idea! It allows people to not need to be at a computer all the time, and it discourages deadbeating! Maybe the person should get an email telling them they've been booted... :twisted:

New recruit deadbeats

PostPosted: Tue May 15, 2007 8:06 pm
by EdwinG
I would also suggest that if a New Recruit is kicked out of a game he does not get credit for having participated in that game. It will prevent them from gaining the rank of Private without having really participated very much.

PostPosted: Tue May 15, 2007 11:45 pm
by Herakilla
lack has pretty much already shot down and nuked anything that limits new recruits. this is how he makes money, if anything he will want to GIVE points to deadbeat recruits just to get them hooked somehow and pay him $20 for a premium.

i believe i remember at least two instances of him shooting this type of stuff down because it makes it so new people wont stay, that means less money for him, means less players here because way less will stay and ill bet there is at least a small trickle of people leaving all the time. lack, for sake of bluntness, cant afford to limit or do anything negative to the recruits experience here.

Re: New recruit deadbeats

PostPosted: Wed May 16, 2007 4:47 pm
by Lord_Paul
EdwinG wrote:I would also suggest that if a New Recruit is kicked out of a game he does not get credit for having participated in that game. It will prevent them from gaining the rank of Private without having really participated very much.


Amazing idea! But I thought that was already the practice... :shock:
Oh, well, I'm still learning, I guess. :)

Re: New recruit deadbeats

PostPosted: Wed May 16, 2007 7:54 pm
by Herakilla
EdwinG wrote:I would also suggest that if a New Recruit is kicked out of a game he does not get credit for having participated in that game. It will prevent them from gaining the rank of Private without having really participated very much.


whats the point? most new recruit deadbeats dont come back i assume. why would lack spend time punishing people that just arent there?

Re: New recruit deadbeats

PostPosted: Thu May 17, 2007 11:33 am
by yorkiepeter
EdwinG wrote:How about kicking new recruits out of games if they miss their first turn. I have seen several instances when a brand new person signs up, realizes that he will have to wait until it's his turn, and then never comes back. This would eliminate the problem of having to wait several days for a new recruit to be kicked out, but also gives a new recruit plenty of time to participate and participate against more experienced opponents. If a new recruit plays in the first round then he will be eliminated only if missing 3 rounds in a row (as normal). Once a player achieves the rank of Private then missing the first round will no longer be cause for elimination.


=D> =D>

Excellent idea that i have previously suggested.

anyone with no completed games - kicked after missing 1 turn

anyone with less than 10 games kicked after missing 2 turns

I guess on this scale johnnyrocket could miss 100 turns and still be ok :lol:

PostPosted: Thu May 17, 2007 7:50 pm
by Lord_Paul
I think that system should only go up to a max. of three turns missed. If someone could deadbeat for 100 turns, they're basically forcing other players to wait longer for their turns until they get eliminated. That's really bad.

Re: New recruit deadbeats

PostPosted: Wed May 23, 2007 12:07 pm
by masondixon
yorkiepeter wrote:
EdwinG wrote:How about kicking new recruits out of games if they miss their first turn. I have seen several instances when a brand new person signs up, realizes that he will have to wait until it's his turn, and then never comes back. This would eliminate the problem of having to wait several days for a new recruit to be kicked out, but also gives a new recruit plenty of time to participate and participate against more experienced opponents. If a new recruit plays in the first round then he will be eliminated only if missing 3 rounds in a row (as normal). Once a player achieves the rank of Private then missing the first round will no longer be cause for elimination.


=D> =D>

Excellent idea that i have previously suggested.

anyone with no completed games - kicked after missing 1 turn

anyone with less than 10 games kicked after missing 2 turns

I guess on this scale johnnyrocket could miss 100 turns and still be ok :lol:


I like the idea that if you miss your first turn - whoever you are - you forfeit the game. I would also like to see a rule that would kick anyone out of a game for a total of 5 missed turns. So either 3 in a row or 5 total in a game. It is very frustrating to have games where you are close to winning and the loser just stops playing so it takes 2 or 3 days to finish your last 2 turns.

Re: New recruit deadbeats

PostPosted: Wed May 23, 2007 12:11 pm
by masondixon
If Lack's concern is not to lose new recruits, this should be considered as well: How many new recruits drop off the site because someone in all of their 4 allowed games is deadbeating?

I would also like to point out that as a premium member, I am not thrilled at the thought that the only incentive to improve the game is based on getting more premiums. If I become less valuable as a premium member, why did I pay?

PostPosted: Thu May 31, 2007 6:32 pm
by Lord_Paul
Excellent point. These new people (I recently was one) get very frustrated if they have to wait forever to take a turn. However, there is not really any way to change the rules, from a logical view.
For example, a week ago, I was at school for most the day. (8am-10pm) My point here is that sometimes things happen that don't allow you to get to a computer. After missing three straight turns, it can be safely assumed that the player has no intention of returning.
Perhaps anyone who deadbeats one game should be prevented from joining another game for a set amount of time (a week, maybe?) and maybe add to the profile page the number of deadbeated games in the past month.

Re: New recruit deadbeats

PostPosted: Thu May 31, 2007 7:34 pm
by Jolly Roger
masondixon wrote:If Lack's concern is not to lose new recruits, this should be considered as well: How many new recruits drop off the site because someone in all of their 4 allowed games is deadbeating?

I would also like to point out that as a premium member, I am not thrilled at the thought that the only incentive to improve the game is based on getting more premiums. If I become less valuable as a premium member, why did I pay?


I agree with this. Would it be too difficult to limit the number of new recruits that can join a game? If there were only one new recruit (or two max) allowed to join any given game, the wait times would be reduced, the game experience would be improved for everyone involved and the pace may be a little more engaging for the noobs.

Best solution

PostPosted: Fri Jun 01, 2007 1:58 am
by narominded
The solution depends on your problem. If your problem is that you cant join new games in a few days because of a deadbeat then cough up 20 bucks and make more games. If the problem is that the deadbeat keeps coming back after missing 1 or 2 turns then you need to A: Avoid games with new recruits B: talk to the other player and negotiate a kick the crap out of the newbie.

Im hopeing one day there will be point barriers to prevent lower point players from joining higher ranked player games (ya I know there are private games) so that if the maker has 2000 points he can set a limit of say 600 so only player with 1400-2600 could join. That would allow new recruits to join lower level games where they would still get a good experience and allow experienced players a greater variety of skilled players rather than the same old password joiners.