1756078152
1756078152 Conquer Club • View topic - {Suggestion(s)} -- Option to disable team-fortification &
Page 1 of 1

{Suggestion(s)} -- Option to disable team-fortification &

PostPosted: Wed Apr 11, 2007 12:35 pm
by Gnome de Guerre
Just some ideas here; I realized disallowing attacks on team-mates would ruin the game, but I think an option to disallow fortifying team-mates is tenable.

_____________________________________________________________


This might be a bit radical, so please bear with me . . .

:idea: How about enabling an option for new games:

Allow Fortification/Deployment to team-mates? Y/N

This would make a slightly more difficult kind of game, and yet also pretty much "n00b-pr00f".


________________________________________________________________

This might be a bit radical, so please bear with me . . .

:idea: How about enabling an option for new games:

Allow Attacks against team-mates? Y/N

This would make a slightly more difficult kind of game, and yet also pretty much "n00b-pr00f".

why?

PostPosted: Wed Apr 11, 2007 1:57 pm
by BeastofBurson
why would you want to do that?.....

If your teammate is weakened down...do you want to finish the game on your own against say 2 or 3 versus you?....

rarely do people win in team games when their teammate was defeated or deadbeated on them

So I voted no.....

PostPosted: Wed Apr 11, 2007 4:25 pm
by vakEirn79
Currently, I don't see a point to it at all. If you couldn't fortify your teammates, you're essentially playing a Standard game with alliances declared before the first turn. Sure, it's slightly different from all of the available options, but I just can't see anybody actually using it. Standard players like the free-for-all aspect, and form truces when strategically beneficial, so they probably wouldn't want to have a random person forced upon them as a partner. Team players like the team strategies, and taking that away seems illogical.

Could you give some reasons for why the option would be attractive to players?

PostPosted: Wed Apr 11, 2007 5:13 pm
by RobinJ
Slightly takes away from the fact that team games are supposed to be played as a team. :roll:

PostPosted: Wed Apr 11, 2007 5:50 pm
by Evil Semp
I like the idea of no forts or deployment to team metes. I have played several games that way here but most people aren't interested. That is the way team games are played on war zone, and the way they were played on MSN Zone.