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1756204660 Conquer Club • View topic - lord of the rings risk
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lord of the rings risk

PostPosted: Sat Apr 07, 2007 4:55 am
by Judge Gabranth
when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.

1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit

2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense

while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game

PostPosted: Sat Apr 07, 2007 5:26 am
by hasaki
Not a bad idea. by the way like the Avatar.

PostPosted: Sat Apr 07, 2007 10:48 am
by everywhere116
Not possible with the current xml format.

PostPosted: Sat Apr 07, 2007 11:30 am
by duday53
it si a good idea though

PostPosted: Tue Apr 10, 2007 10:17 pm
by Iliad
I like the idea

PostPosted: Wed Apr 11, 2007 7:12 am
by poo-maker
I started playing risk with the lord of the rings board too, i really liked the idea of strongholds, but the captains thing was a little much.

PostPosted: Wed Apr 11, 2007 7:29 am
by yeti_c
everywhere116 wrote:Not possible with the current xml format.


Anything is possible with XML - The problem in this instance is that the parsing of the XML will merely ignore it...

C.

PostPosted: Wed Apr 11, 2007 8:07 am
by Judge Gabranth
i know absolutely nothing about xml or anything, but i think this would be a cool additional rule to use.
so does anyone know a way around the problem then?

PostPosted: Wed Apr 11, 2007 8:18 am
by yeti_c
Judge Gabranth wrote:i know absolutely nothing about xml or anything, but i think this would be a cool additional rule to use.
so does anyone know a way around the problem then?


It would have to be added into the Coding by LackAttack...

The XML is merely a transport mechanism for information... the reader can do with it what it likes...

C.

PostPosted: Wed Apr 11, 2007 9:17 am
by jc103
well, if the coding can be done, why not??

Not so sure about the captain idea, but the stronghold idea rocks. +1 die for defence no matter how many armies present. Cool!

PostPosted: Wed Apr 11, 2007 10:18 am
by JoshJ
It's amazing how little people know about coding sometime.

Right now the way it's set up, there's no tracking for individual troops, and adding such a thing would be a fairly big undertaking, so the captain idea is a pretty difficult thing to implement.

+1 to defense is easier to code, but doing it the way it "should be done" (adding it into the XML syntax so it can be used for future maps, ie:
<country>
Argentina
<defense>
+2
</defense>
</country>
with no defense tag indicating 0- neutral)
is somewhat difficult to code, and has to be done somehow in a way that doesn't break things.

:wink:

PostPosted: Wed Apr 11, 2007 11:29 am
by RobinJ
Are we all expected to know about coding? I don't have a clue myself.

Oh yeah - good idea too