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1756057699 Conquer Club • View topic - Reasons for Rejected suggestions
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Reasons for Rejected suggestions

PostPosted: Fri Apr 06, 2007 4:36 pm
by vakEirn79
I was actually going to suggest something else (mentioned below), but I see a similar idea, Flexible Alliance, in the Rejected list. I can't tell why it was rejected, so:

I think it would be useful if mods could give a short explanation for why an idea is rejected. "Short" could be something like 5 words, and the mod would just have to make a single post in the thread for the rejected idea.

I think I've seen this mentioned before, but I don't see it on the To-Do List under any of the categories.


The original suggestion I was going to make - Dynamic Team Assignment: I've seen suggestions for "scenario" maps, as well as having taken an interest in mibi's Siege map in the Map Foundry. It occurred to me that it would be interesting if a game on that map could start off Free-for-all (Standard), but once a few players gain control of the fortress, they might want to form a team (not just an alliance, but a permanant Team, as in they'd win or lose together from that point on). That would really drive the gameplay towards a defense/siege feel, while allowing for the players to fight for the role they'd like to have. I see "Flexible Alliance" in the Rejected section of the To-Do list, but that topic has just one post, a vague description of the idea, and it doesn't seem to be quite what I'm thinking of.

I can think of several reasons why Flexible Alliance might have been rejected, some of which might be:
-Lack of interest from other players
-Vague description (i.e. unclear as to what the topic creator was thinking of)
-Difficult to implement
-Unwilling to implement

If the mod could've just made a quick post giving the actual reason for it being rejected, I'd know whether it was worth the time to make a formal suggestion for my idea.


Again, the point of this topic is just that it would be nice to know why some ideas are being rejected. I included my original idea to point out why the reasons would be worth knowing.

PostPosted: Fri Apr 06, 2007 5:55 pm
by pancakemix
Short answer: It's a dumb idea.

PostPosted: Fri Apr 06, 2007 8:25 pm
by vakEirn79
what is? That mods should take 30 seconds to give a quick reason, or the Flexible Alliance thing?

If you're talking about Flexible Alliance, sure, it could be that the general opinion is that it's a bad idea. However, that topic has 0 replies, so I can't be sure of that, which was my original point. Most ideas which people are really opposed to seem to have replies saying so.

I'd much rather know the mods' actual reason for rejecting an idea instead of some random poster's off-hand remark with no supporting evidence.

PostPosted: Fri Apr 06, 2007 8:50 pm
by AndyDufresne
I think we'll put it on the To-Do list...to do this. ;)


--Andy

PostPosted: Fri Apr 06, 2007 9:57 pm
by alex_white101
AndyDufresne wrote:I think we'll put it on the To-Do list...to do this. ;)


--Andy


:lol:

also if the mods took 30 seconds on every single suggestion that was suggested and was not going to be implemented, it would amount up to hundreds of extra man hours after only a few weeks. if your idea was rejected then im sure there was a reason and if theres a reason it cannot be done what does it matter what the reason was?

PostPosted: Fri Apr 06, 2007 10:20 pm
by vakEirn79
alex_white101 wrote:
AndyDufresne wrote:I think we'll put it on the To-Do list...to do this. ;)


--Andy


:lol:

also if the mods took 30 seconds on every single suggestion that was suggested and was not going to be implemented, it would amount up to hundreds of extra man hours after only a few weeks. if your idea was rejected then im sure there was a reason and if theres a reason it cannot be done what does it matter what the reason was?

Based on those emoticons, and alex's seemingly contradicting comment there, I can't tell if that's how Andy usually expresses sarcasm :? . If not, then thanks, Andy.

I don't mean EVERY rejected idea should be given a reason. Just the ones that are listed as Rejected on the To-Do List, which is supposed to be the guideline for what ideas shouldn't be suggested again. If an idea is REALLY bad, the community will let the posters know it, and it never even makes it onto the official list. Some of the reasons matter because it allows other people to gauge whether their idea has a chance, if they feel it's similar to a previously suggested idea.

There's only 40 or so (at a very rough estimate) on the Rejected list there, so that's a total of 20 minutes, and I'm not even insisting that they need to go back and comment on all of those. If comments are made as individual ideas are put onto the list, it really isn't much time at all.

Sure, the reason might not be useful in every case, but it also isn't useless in every case, and I don't think it's really a large commitment of time and effort to just type up an extra sentence or two on occasion.