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GUILDS!?!

PostPosted: Thu Mar 22, 2007 4:23 pm
by zredcard
#1) This site + game is great. I love the way you guys set it up.
***Something id like to emphasize is the simplicity yet complexity of conquer club.
***I would hate to see conquer club start using finicky java loaders or shockwaves.

It is perfect for the casual gamer - perhaps even for the intense ones too. I know that I love how I can access this site via any computer I go on.

#2) GUILDs?
Im just exploring this idea -
but perhaps a guild feature? A way that that you could implement it is:

*Allow creation of guilds by high ranked players - like only Colonel's or Generals.
*Distinguish guilds by adding a tag ex. [FTW] in front of the guild members.
*In the Game Menu add a "my guild" feature were the GM (GuildMaster) members can view their guild's info / post msgs, etc...
*Only let the GM modify the "my guild" page - makes things simpler

However, something that is rather iffy is what would happen when guildmembers are playing with each other (problems like raising a player).
--However, it's probably already very common where people play with one - another's friends -- so a guild wouldn't be that much different.
--I think guilds would be a great ++ to creating a closer community and a great way to incr. intrest in doubles/triples games. <--- such games already constitute a majority of games i believe?

*keep a competitive atmosphere
*have a MAX amt of people per guild
*don't allow people from the same guild to play in FFA games (team-based games would be fine)
*allow intra-guild competitions - guild vs guild. like tournies.

-anyone care to expand!? =D.


Ima just exploring some ideas while i wait for my turn to come around =D.

PostPosted: Thu Mar 22, 2007 10:22 pm
by lackattack
#1) Thanks buddy!

#2) We are looking into installing this all-in-one clan, ladder & tournament script.

PostPosted: Wed Mar 28, 2007 9:14 am
by hulmey
whats a ladder???????

Re: GUILDS!?!

PostPosted: Wed Mar 28, 2007 10:09 am
by alster
zredcard wrote:#2) GUILDs?
Im just exploring this idea -
but perhaps a guild feature?


Sounds like you’re talking about clans… which already exists.

And not only that – you’re discussing your ideas from a very narrow perspective, like “Guild Masters” etc.

Dunno. Why implement a stiff, inflexible version of something that already is out there?

PostPosted: Wed Mar 28, 2007 10:14 am
by hulmey
i concur *clap clap*...what the f*** does ladder mean? :D

Please no guilds

PostPosted: Wed Mar 28, 2007 8:15 pm
by spectre432
Please do not implement something like guilds. This isn't some silly crap like everquest.

Re: Please no guilds

PostPosted: Wed Mar 28, 2007 8:22 pm
by hecter
spectre432 wrote:Please do not implement something like guilds. This isn't some silly crap like everquest.

We already have clans, which are basically guilds. They are also called Usergroups.