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Multiplier Cards

PostPosted: Thu Mar 22, 2007 3:25 pm
by CreepyUncleAndy
These cards are identical to territory cards in that they are colored (red, green or blue); however, each has an "x" followed by an integer.

For example, this card might come up:

x2

This card in effect would double the number of armies you receive from turning in a triple-blue (base 8 armies x 2 = 16) or mixed (base 10 x 2 = 20) set which includes x2.

Maybe they could go as high as x5?!?!?! Or should we limit it to x2? [-o<

PostPosted: Fri Mar 23, 2007 12:22 am
by AAFitz
it isnt a bad idea perse, but it does start to turn the game into a pure game of chance as opposed to one of skill....cards can already decide a game...a team that gets two mixed sets on the third round is highly favored over the team that gets a red set and a set on round 5...multiplying this only turns it into a card game.....you might as well play high low....who ever rolls the highest on the first turn wins

PostPosted: Fri Mar 23, 2007 11:50 am
by RobinJ
Your ideas get more and more interesting Andy... (not in a good way)

PostPosted: Fri Mar 23, 2007 12:44 pm
by joeyjordison
u really like ur card options andy. this 1 i have to say isn't that good. even x2 on a flat rate (let alone esc) could result in 20 armies. also wat if someone gets 3 of those cards in a mixed set? that would be 10x2x2x2!

i don't think it would work and if it did it would just be unnecessary

PostPosted: Fri Mar 23, 2007 12:52 pm
by sully800
I always like your ideas for their creativity UncleAndy, but most of them add a large amount of luck to the game. That's the main reason I don't like this idea. I prefer to see Risk edge towards strategy and away from luck.

Chess is a pure strategy game, War (the card game) is pure luck. I am a much bigger fan of Chess than War. You get the idea :wink:

PostPosted: Fri Mar 23, 2007 2:16 pm
by CreepyUncleAndy
sully800 wrote:I always like your ideas for their creativity UncleAndy, but most of them add a large amount of luck to the game. That's the main reason I don't like this idea. I prefer to see Risk edge towards strategy and away from luck.

Chess is a pure strategy game, War (the card game) is pure luck. I am a much bigger fan of Chess than War. You get the idea :wink:


I prefer Chess to War myself.... In retrospect, you are correct, my ideas tend to introduce more variables, which can be construed as introducing more luck into the game.

However, make note of my Reduced Rate card option; that idea actually reduces involved players' tendency to rely on luck (of the cards), as it reduces the impact of card trades....and yet it was universally bashed for the first ten posts. :-^

Y'all are right, though, Multiplier Cards would totally put the game out of whack, potentially allowing a player reduced to a single territory to beat the sole surviving opponent who owns 90%+ of the globe (and therefore punishing solid play by over-rewarding luck). Regardless of the eventual fates, I love putting new ideas on the table and watching how peoples brains spin them, as well as the synergy of developing concepts as a community.