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1756315038 Conquer Club • View topic - Vote off a teammate
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Vote off a teammate

PostPosted: Mon Mar 19, 2007 8:37 pm
by ferrari
For team play maps such as 2v2v2 or 3v3, can a new feature be added to 'team vote kick' a player. I have played alot fo games where a player is dropped out after missing 3 rounds..

So maybe a feature can be added for the team to vote that player out of the game before 3 missed rounds which can make the game last for days... specially if there is a guy on each team missing the 3 rounds...

just a suggestion

Ferrari

PostPosted: Mon Mar 19, 2007 8:39 pm
by AK_iceman
We already have a better suggestion to get rid of deadbeats in team games. So I voted no.

Check the to-do list to see what updates will be made in the future.

PostPosted: Mon Mar 19, 2007 8:42 pm
by ferrari
ahh, wish i would have read that before but i rather the player gone quickly than giving them no points

PostPosted: Mon Mar 19, 2007 8:47 pm
by AK_iceman
I don't really understand you.... but we plan on hiding team games from new recruits in the future. They won't be able to see public team games until they complete 5 or so games, so that should reduce deadbeating by 80-90% in team games.

PostPosted: Mon Mar 19, 2007 8:52 pm
by ferrari
im thinking it will only help 60 to 70%, dead beats can be any rank or be playing for any amount of time. I think a moe direct approach could save alot of time.

PostPosted: Mon Mar 19, 2007 11:05 pm
by Captain_Kris
I can already see a possible exploit to that.

Two team members fully occupy a large point value continent, kick off one member so the other can get the full bonus.

And how would you vote to remove a team member on a two player team?

If you included the other teams, they might do it to eliminate the minimum of 3 extra armies your team gets every turn by taking out one person.

PostPosted: Mon Mar 19, 2007 11:23 pm
by ferrari
so than the option can be broken down to the vote only works 3v3 players and if the the player already missed 2 turns?

PostPosted: Tue Mar 20, 2007 9:10 am
by RobinJ
NO

PostPosted: Tue Mar 20, 2007 11:17 am
by Wisse
ferrari wrote:im thinking it will only help 60 to 70%, dead beats can be any rank or be playing for any amount of time. I think a moe direct approach could save alot of time.


it will help 90% deadbeats are mostly new players that don't like the game