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1756268831 Conquer Club • View topic - Vote off a teammate
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Vote off a teammate

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Poll ended at Sat Mar 24, 2007 8:37 pm

yes
2
18%
no
7
64%
don't care
2
18%
 
Total votes : 11

Vote off a teammate

Postby ferrari on Mon Mar 19, 2007 8:37 pm

For team play maps such as 2v2v2 or 3v3, can a new feature be added to 'team vote kick' a player. I have played alot fo games where a player is dropped out after missing 3 rounds..

So maybe a feature can be added for the team to vote that player out of the game before 3 missed rounds which can make the game last for days... specially if there is a guy on each team missing the 3 rounds...

just a suggestion

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Postby AK_iceman on Mon Mar 19, 2007 8:39 pm

We already have a better suggestion to get rid of deadbeats in team games. So I voted no.

Check the to-do list to see what updates will be made in the future.
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Postby ferrari on Mon Mar 19, 2007 8:42 pm

ahh, wish i would have read that before but i rather the player gone quickly than giving them no points
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Postby AK_iceman on Mon Mar 19, 2007 8:47 pm

I don't really understand you.... but we plan on hiding team games from new recruits in the future. They won't be able to see public team games until they complete 5 or so games, so that should reduce deadbeating by 80-90% in team games.
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Postby ferrari on Mon Mar 19, 2007 8:52 pm

im thinking it will only help 60 to 70%, dead beats can be any rank or be playing for any amount of time. I think a moe direct approach could save alot of time.
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Postby Captain_Kris on Mon Mar 19, 2007 11:05 pm

I can already see a possible exploit to that.

Two team members fully occupy a large point value continent, kick off one member so the other can get the full bonus.

And how would you vote to remove a team member on a two player team?

If you included the other teams, they might do it to eliminate the minimum of 3 extra armies your team gets every turn by taking out one person.
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Postby ferrari on Mon Mar 19, 2007 11:23 pm

so than the option can be broken down to the vote only works 3v3 players and if the the player already missed 2 turns?
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Postby RobinJ on Tue Mar 20, 2007 9:10 am

NO
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Postby Wisse on Tue Mar 20, 2007 11:17 am

ferrari wrote:im thinking it will only help 60 to 70%, dead beats can be any rank or be playing for any amount of time. I think a moe direct approach could save alot of time.


it will help 90% deadbeats are mostly new players that don't like the game
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