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Fort A to A

PostPosted: Mon Aug 15, 2011 10:38 am
by BoganGod
Concise description:
  • Fort to where your forting from(don't know whether my description is easy to understand)

Specifics:
  • Fort to where your forting from. For example fort from Bogota to Bogota

This will improve the following aspects of the site:
  • This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 11:21 am
by ljex
BoganGod wrote:Concise description:
  • Fort to where your forting from(don't know whether my description is easy to understand)

Specifics:
  • Fort to where your forting from. For example fort from Bogota to Bogota

This will improve the following aspects of the site:
  • This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc


Interesting idea but im not so sure it would be a good thing.

In order to run with this you would have to have it as an option which im not sure is worth the trouble of creating it.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 5:57 pm
by Victor Sullivan
Seems kinda silly to me :?

-Sully

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 6:02 pm
by blakebowling
IMO, remove everything except "Player has started their turn" and "Player has ended their turn" from the game log in FoW games until the game is complete.

No Analysis of the logs at all. Just plain strategy.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 6:03 pm
by DiM
i sometimes do a fortification in several minor steps or simply move an army back and forth between terits. this addition would be nice. not essential but nice.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 6:04 pm
by DiM
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 6:12 pm
by blakebowling
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 6:39 pm
by ljex
blakebowling wrote:
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.


tools dont win games they just save time, any info they give you you can look at the log and get

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 7:15 pm
by ManBungalow
ljex wrote:
blakebowling wrote:
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.


tools dont win games they just save time, any info they give you you can look at the log and get

I agree.

However, the kids these days seem to have a tool which posts snapshots automatically in the chat...or something. You can't get that from the log, but old-fashioned screen-shots serve much the same purpose.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 7:25 pm
by blakebowling
ljex wrote:
blakebowling wrote:
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.


tools dont win games they just save time, any info they give you you can look at the log and get

You don't read.

I'm saying to completely remove the log in fog games.

Re: Fort A to A

PostPosted: Mon Aug 15, 2011 10:02 pm
by rdsrds2120
I don't think it's something that great. If you're not reinforcing to a place, you're not reinforcing to a place! I'd rather keep the integrity of the log in tact :)

-rd

Re: Fort A to A

PostPosted: Tue Aug 16, 2011 12:58 am
by Woodruff
BoganGod wrote:Concise description:
  • Fort to where your forting from(don't know whether my description is easy to understand)

Specifics:
  • Fort to where your forting from. For example fort from Bogota to Bogota

This will improve the following aspects of the site:
  • This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc


I like this idea...very interesting.

Re: Fort A to A

PostPosted: Tue Aug 16, 2011 1:00 am
by Woodruff
ljex wrote:
blakebowling wrote:
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.


tools dont win games they just save time, any info they give you you can look at the log and get


While that's true in a sense...it's also not true, in that some folks ONLY know how to use the tools that prepackage the information for them and don't really know/understand how to find that information in the logs themselves. In other words...sure, the information is THERE, but there is a skill in being able to locate it that the tools essentially remove.

Re: Fort A to A

PostPosted: Tue Aug 16, 2011 7:42 am
by BoganGod
Victor Sullivan wrote:Seems kinda silly to me :?

-Sully


Play rather than say young sully. Then you may not be silly in suggesting something is silly. Thanks for your comments folks. This suggestion would not change the world, or revolutionize gaming on the internet. I just imagine that it would be relatively easy to code. Also think would add another little bit of subtly to foggy games. As for those that talk about tools and cheats. As DIM mentioned reading the game log is what separates the men from the boys on those maps, reading the log and timing the break. This could make both those a bit more difficult, and for many players. Myself included, difficult = fun enhancement.

Re: Fort A to A

PostPosted: Tue Aug 16, 2011 9:25 am
by DiM
blakebowling wrote:
ljex wrote:
blakebowling wrote:
DiM wrote:
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.


analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.

Or players who have tools to do those things for them.


tools dont win games they just save time, any info they give you you can look at the log and get

You don't read.

I'm saying to completely remove the log in fog games.


actually i did read and what you're suggesting is absurd. removing the log in fog games equals removing a big chunk of strategy.

Re: Fort A to A

PostPosted: Tue Aug 16, 2011 1:30 pm
by drunkmonkey
I understand the reasoning, but I don't really like it. I think the strategy of reading the log would be diminished if we allowed "bluffing". I've made strange forts before just to screw with the log, and I think it's a valuable and sometimes tricky strategy. This would be an easy out when you don't want your moves to be clear, but you also want to keep your troops where they are.

Re: Fort A to A

PostPosted: Wed Aug 17, 2011 2:41 am
by BoganGod
drunkmonkey wrote:I understand the reasoning, but I don't really like it. I think the strategy of reading the log would be diminished if we allowed "bluffing". I've made strange forts before just to screw with the log, and I think it's a valuable and sometimes tricky strategy. This would be an easy out when you don't want your moves to be clear, but you also want to keep your troops where they are.


and???? So it would force people to double guess whether someone else was double bluffing :) I think that would be way cool.

Re: Fort A to A

PostPosted: Wed Aug 17, 2011 4:06 am
by Dibbun
I'm not going to comment on whether or not you should do this, but if you do, I request you not allow it to be done via clicks, since I think it would be incredibly easy for noobs like me who already misclick all day to misclick even more :(

Re: Fort A to A

PostPosted: Wed Aug 17, 2011 10:05 pm
by Woodruff
Dibbun wrote:I'm not going to comment on whether or not you should do this, but if you do, I request you not allow it to be done via clicks, since I think it would be incredibly easy for noobs like me who already misclick all day to misclick even more :(


Not using clickies would alleviate that problem. That's the primary reason I don't use them, because I also have a problem mis-clicking frequently.