Cynthia wrote:yeah that's a great idea! You save up your cards and think "yay I have a set", trade your cards, and get 1 army!?

yay...

That's just it. From your reaction, I can tell you play to get
cards. Apparently, so does everyone else who replied to this thread.
That's fine. However, there are those who would rather play to get territories, and in games with
cards (even
Flat Rate), the players who play to get
cards almost always beat those who play to get territories (even continents).
Granted, there is a type of game suited to those of us who play to get territories:
No Cards.
However,
No Cards totally does away with one of the most fun aspects of Risklike games: the
cards. I still want
cards, but I want the focus (in Reduced Rate games) to shift away from acquiring
cards and towards taking & holding territories.
Now, I want to have a new game option implemented that does not punish those who go for territories and continents instead of
cards, but still provides
cards.
Basically, I want a new game option that allows the player who starts a new game the option to nerf cards without eliminating them entirely.
I like Flat Rate games, but I feel they are still too
card-centric. Reduced Rate games would give a perfect middle ground between
Flat Rate and
No Cards which I believe would even the playing field between land grabbers and
card stealers.
BTW, I do enjoy Escalating Card Games, but for entirely different reasons than I enjoy No Card Games. When you play with cards, do you prefer Flat Rate or Escalating?