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No "Rewards" for Missing Freestyle Moves

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No "Rewards" for Missing Freestyle Moves

Postby PapaGeek on Mon Aug 01, 2011 11:23 pm

Concise description:
  • When a player misses a turn in a freestyle game, do not penalize the previous player.

Specifics/Details:
  • I’m in a freestyle game that is down to the last two players.
  • The other player just missed a turn
  • The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.
  • Is this fair?

How this will benefit the site and/or other comments:
  • Let’s look at how this is an advantage or a strategy to follow:
  • It’s my turn in a two player freestyle game.
  • I’m due 20 troops.
  • If I take my turn on time, I get my 20 troops, the game resets, and I have to wait for the other player to move before I can do anything else
  • If I purposely delay the game, the game resets and blocks the other player (who was the last player to make an "actual" move) for 12 hours
  • I delay another 5 hours until I feel the other player is not on line
  • I take my turn and get my 20 troops, make my assaults, and reinforce.
  • Then, as an added bonus for delaying the game I get another 20 troops to sure up my defenses
  • How is it fair to reward a player for delaying the game like that
  • The game should at least reset so that both players can move
  • Better yet, the missed turn was the other players move and the player who missed his turn has to wait for the player who did not miss a turn to move first.
  • If multiple players miss a turn this way, block all of them until someone else starts a move or 12 hours whichever comes first
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Re: No "Rewards" for Missing Freestyle Moves

Postby TheForgivenOne on Tue Aug 02, 2011 12:14 am

PapaGeek wrote:[*]The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.


He never got more troops than he was going to get. he would have gotten the 20 from round "x", then 20 or more from Round "x+1". So I don't see where this bonus is.

Secondly, this was put into effect because of the Double turn that was occurring with players. Also, I don't think it can be coded that only in "1v1" situations that after a missed turn, that the player who missed a turn doesn't go first. But i can't confirm it, so i'd wait on a code techie, like blake to confirm or deny.
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Re: No "Rewards" for Missing Freestyle Moves

Postby blakebowling on Tue Aug 02, 2011 2:28 am

TheForgivenOne wrote:
PapaGeek wrote:[*]The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.


He never got more troops than he was going to get. he would have gotten the 20 from round "x", then 20 or more from Round "x+1". So I don't see where this bonus is.

Secondly, this was put into effect because of the Double turn that was occurring with players. Also, I don't think it can be coded that only in "1v1" situations that after a missed turn, that the player who missed a turn doesn't go first. But i can't confirm it, so i'd wait on a code techie, like blake to confirm or deny.

It could be coded that way. But it most likely won't.

Also, as TFO has said. The rule most likely won't change either.
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Re: No "Rewards" for Missing Freestyle Moves

Postby PapaGeek on Tue Aug 02, 2011 4:21 am

TheForgivenOne wrote:
PapaGeek wrote:[*]The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.


He never got more troops than he was going to get. he would have gotten the 20 from round "x", then 20 or more from Round "x+1". So I don't see where this bonus is.


First of all let me put some real numbers to the suggestion. The game number was / is 9445463. The player missed turn 13, then got 4 troops for holding plus 3 for regions, placed the 7 troops on one region and captured 4 regions (this is also a nuclear game).
The player then received an additional 7 troops and placed them on the map.
Then it was my turn.
You are totally wrong in your quote. If the player had taken their turn 6 hours earlier they would not have been given the additional 7 troop until “after” I had a chance to take a turn.
Now I’ve taken a turn and they have another chance to put even more troops on the board.
So what happens now?
If the player does it again and waits 29 hours before their next move, I will just sit there again while the player gets another 7 at the start of their turn plus 7 more for missing a turn.

This becomes a fantastic strategy in freestyle games when it is down to two players. You delay the game on purpose. Each time you do you get a normal bonus at the start of your turn plus a second bonus at the end of your turn for delaying the game. Meanwhile, your opponent is only getting a single bonus for playing on time. You can do this over and over again to gain a large advantage over the player who “doesn’t know how to take advantage of the game”.
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Re: No "Rewards" for Missing Freestyle Moves

Postby jammyjames on Wed Aug 03, 2011 6:18 am

TheForgivenOne wrote:
PapaGeek wrote:[*]The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.


He never got more troops than he was going to get. he would have gotten the 20 from round "x", then 20 or more from Round "x+1". So I don't see where this bonus is.

Secondly, this was put into effect because of the Double turn that was occurring with players. Also, I don't think it can be coded that only in "1v1" situations that after a missed turn, that the player who missed a turn doesn't go first. But i can't confirm it, so i'd wait on a code techie, like blake to confirm or deny.


this removed one 'loophole' and just brought another one along...
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Re: No "Rewards" for Missing Freestyle Moves

Postby jghost7 on Wed Aug 03, 2011 7:52 am

TheForgivenOne wrote:
PapaGeek wrote:[*]The game reset and the other player now has 12 hours to not only take a turn, but also be rewarded after the turn with a second set of troops.


He never got more troops than he was going to get. he would have gotten the 20 from round "x", then 20 or more from Round "x+1". So I don't see where this bonus is.

Secondly, this was put into effect because of the Double turn that was occurring with players. Also, I don't think it can be coded that only in "1v1" situations that after a missed turn, that the player who missed a turn doesn't go first. But i can't confirm it, so i'd wait on a code techie, like blake to confirm or deny.


This is not entirely accurate, especially regarding team games.
Lets say I have just taken a bonus and it is near impossible for you to take it back this round. So, instead of trying to break it or setting up a counter, you decide to miss a turn. Now, you get to drop your regular drop on your partner, and then drop the deferred drop on the same territory, and fort to it, just as your partner drops again and uses that stack for the break. At that point I have no option but to wait for you to go first to open the turn for me, just because they decided to miss. And it is near impossible to block that coordinated attack as they can talk and decide when to go. That missed turn should count as the last move. They should not be rewarded for missing the turn by blocking me from going after already waited on them to go. I think if they miss their turn, the turn should be opened up for everyone. The block is meant for someone waiting to go last and not letting them go last then first in consecutive rounds. However, this should not apply to those who miss their turn. The only fair way to do it would be either to open the turn if a missed turn is the last play, or have no deferred troops on a missed turn for freestyle, not just 1v1, but all freestyle.

I got a nice dose of these tactics recently while playing some freestyle in 2 tourneys that I was in. The experienced freestyle players took full advantage of them in some of my games. It is disappointing to get a lead and have it destroyed by such tactics. It obviously is not a fair system, but I have held my opinion til now. If you think about it, it is not fair to reward a missed turn in such a manner. I know changes to the system are a pain in the rear, but such a change would improve the freestyle option significantly.




zimmah wrote:if somoene misses his turn i believe it SHOULD be reset so that everyone can take his turn.

shouldn't have missed your turn in the first place.
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Re: No "Rewards" for Missing Freestyle Moves

Postby Dibbun on Wed Aug 03, 2011 10:06 am

Strongly support this.

Change the rule to this:

In any and all Freestyle games, under all circumstances, a missed turn counts the exact same as ending your turn last.

Anything other than that just leads to exploits.
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Re: No "Rewards" for Missing Freestyle Moves

Postby Bleed_Green on Fri Aug 12, 2011 4:26 pm

I would have to agree completely with this, especially in freestyle I can see this being used quite a bit but I have noticed this a lot in just sequential team games that missing a turn can be beneficial at the start of a game. Rd1 of a any team game,, miss your turn, in Rd2 deploy on the player going after you, and then deploy your deferred troops to the exact same spot, So even if they want to break this potentially it will be their 6 against your 9 betters odds to the defender who goes next and potentially could have a 12 stack... which 12 stack in smaller games is a nice advantage.

Like I said I have seen this a lot in some of my recent games in the last couple months, I cannot say for certain that they are doing this as a tactic, but I have noticed that they choose to play other rounds and missed that one, and it has happened in the clan wars.

I do not know what can be done about it but I do find it frustrating at times especially if myself and my team mate have a great start and this happens..
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Re: No "Rewards" for Missing Freestyle Moves

Postby jghost7 on Fri Aug 26, 2011 6:56 am

Dibbun wrote:Strongly support this.

Change the rule to this:

In any and all Freestyle games, under all circumstances, a missed turn counts the exact same as ending your turn last.

Anything other than that just leads to exploits.


yeah, either this or all players free to move upon turn expiration....

I think either of these would improve the freestyle function.

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Re: No "Rewards" for Missing Freestyle Moves

Postby karelpietertje on Fri Aug 26, 2011 8:28 am

What's the point in using the form if you use it, like, totally wrong :lol:?
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