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Colourless cards in escalating

Posted:
Wed Jun 22, 2011 11:13 am
by liamrisksmart
cards without colours. it allows people to still play escalating, but without the luck portion of wondering if you will get a cashable set after 3, 4 or 5 cards.
I think it would go down very well with the more skillful player who think the dice already put enough of a 'fluke' aspect into the game.
Still allow peple to hold up to 5, so it involves the skill of knowing when to play them.
Re: Colourless cards in escalating

Posted:
Wed Jun 22, 2011 11:36 am
by Gilligan
Are you saying all cards should be colorless? IE, whenever you have 3 cards, you will always have a set?
G
Re: Colourless cards in escalating

Posted:
Wed Jun 22, 2011 11:37 am
by liamrisksmart
Gilligan wrote:Are you saying all cards should be colorless? IE, whenever you have 3 cards, you will always have a set?
G
Yeah. has it been suggested or rejected before?
Re: Colourless cards in escalating

Posted:
Wed Jun 22, 2011 11:59 am
by Rodion
I like it.
Re: Colourless cards in escalating

Posted:
Wed Jun 22, 2011 12:26 pm
by naxus
As an option it sounds interesting. Be an interesting strategy out of this too
Re: Colourless cards in escalating

Posted:
Wed Jun 22, 2011 12:35 pm
by Metsfanmax
A similar suggestion was proposed not too long ago:
viewtopic.php?f=4&t=141519However, it is not the same. There have been a number of "colorless" spoils options, but most of them focus on having a single flat rate reward for a cash. To my knowledge this is the first suggestion that retains the escalating spoils condition in its pure form.
Re: Colourless cards in escalating

Posted:
Thu Jun 23, 2011 5:30 am
by liamrisksmart
i think it would be great for sequential escalating games with lots of players,
at the moment if your second cashable set doesnt come until you get your 8th card you have most the time already lost. Its the only downside of these games.
Re: Colourless cards in escalating

Posted:
Thu Jun 23, 2011 5:43 am
by benga
liamrisksmart wrote:i think it would be great for sequential escalating games with lots of players,
at the moment if your second cashable set doesnt come until you get your 8th card you have most the time already lost. Its the only downside of these games.
Colorless=stalemate!
Who would leave 5 cards lying around then?
People would trade as fast as they can, games would last much much longer.
Re: Colourless cards in escalating

Posted:
Fri Jun 24, 2011 12:25 am
by iamkoolerthanu
benga, not entirely true.
Also, most people think flat rate creates sstalemates... Yet it is still an option. So I think this should be given a chance
Re: Colourless cards in escalating

Posted:
Fri Jun 24, 2011 12:50 am
by Haggis_McMutton
Interesting. not sure how it's play though.
i'd love to try it out.
Re: Colourless cards in escalating

Posted:
Tue Jun 28, 2011 6:41 am
by liamrisksmart
benga wrote:liamrisksmart wrote:i think it would be great for sequential escalating games with lots of players,
at the moment if your second cashable set doesnt come until you get your 8th card you have most the time already lost. Its the only downside of these games.
Colorless=stalemate!
Who would leave 5 cards lying around then?
People would trade as fast as they can, games would last much much longer.
I thought about this for a while, i don't think it will. But to be honest you would need a trial run to see for sure, i think it would have maximal impact in world 2.1 where you really do have to leave it as late as possible to play a set if you want a fair chance of wiping somebody out.