I guess this is the spot to mention these...

There is a common problem with No-cards games that I think could be easily fixed. Often times they stalemate and people simply stockpile troops until somebody gets bored and randomly attacks someone. I believe, to some degree, this is because there is no reward for eliminating a player outside of the common benefit to all survivors that one less person can now win the game.
Wouldn't it be cool if there was some army reward that was automatically given to the attacker at elimination (much like the card cash-in that you often get in a cards game).
The amount could be some percentage of the total amount of troops the eliminated player had at the beginning of that turn.
Just a thought, but I bet it would certainly spice things up a bit.
I imagine the reason that many play no-cards is to avoid the luck element associated with them. This still preserves that.
Wouldn't it be cool if there was some army reward that was automatically given to the attacker at elimination (much like the card cash-in that you often get in a cards game).
The amount could be some percentage of the total amount of troops the eliminated player had at the beginning of that turn.
Just a thought, but I bet it would certainly spice things up a bit.
I imagine the reason that many play no-cards is to avoid the luck element associated with them. This still preserves that.