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Teya wrote:I think if people are chosen, there are a few things that should be considered.
Firstly, I think the person/people having a completed map would work in their favour. I also think they need to be around a fair bit. No point having someone that only checks in once a week.
From the people Wisse listed, I agree with only a few.
Wisse is possibly a good choice, he has been around a while and does seem to have the knowledge. He is also around a fair bit.
Marvadin I think is a very worthy candidate, but hasnt been around much lately.
Widowmakers doesnt seem to post in other peoples threads much. Just his own. His graphic skills seem to be very specific as well.
Keyogi I think has proved that he has the knowledge and I think would be a good choice. He is also around alot and posts in most threads anyway.
Oaktown Also seems to have the knowledge. Same with Guiscard.
Lone.prophet... Has he been around much lately?
Qwert, Im finding it hard to actually write anything incase it comes across as an "attack"
Bad Speler has completed a map which works in his favour. He made a very nice looking map so clearly knows something about graphics.
Johloh is making a nice looking map also... I cant really say anything else about him as I havent seen him round the forum much.
oaktown wrote:I understand the benefit of having an established "quench it crew," but I fear that not every member of that crew could possibly follow the developmental history of every map in the foundry. I find that there are some maps I follow very closely and contribute to regularly, and others that simply don't interest me so I never check in.
I don't care who picks the quench it crew for a given map; what's more important is that there be a voice or two on the quench it crew that have followed and really understand the map's development history.
Maybe Andy comes up with a pool of a dozen or so deputies, and draws two deputies from this pool to establish a quench-it crew for a given map. Those two deputies can be entrusted to follow the development of that map and provide feedback, then recommend final forge and quenching.
Andy would, of course, have the final quench vote. This just relieves Andy of the need to follow every map closely, and would give the cartographer a couple of constant and trusted voices guiding the development.
Marvaddin wrote:Hehe, looks like you all already realized how I am busy lately... College classes have returned (), and Im still adapting myself to work at morning instead of afternoon (this is making me more tired than normal).
Plus, get a general star is my main goal in CC for now, and Im also preparing the update of my new map... But I still intend return to the foundry with full power, probably in one week![]()
Whats really strange is... when Andy assumed the foundry foreman job, he was intending to do exactly this: create a comitee to analyse the maps and decide if they are ready to quench (I liked the idea, by the way)... but most foundry members complained about that, saying there was no need to it, the foundry community should be heard, no privileges to a small group. But I also think, although Andy is doing a great job, its too much for him, specially after he have substituted Twill as community manager. Would be good having someone to help him.
Teya wrote:I still think 5 is too many. If you have too many people there is likely to be more conflict and it wont actually speed the map making process up.
2 or 3 I think is ideal.
It might be too hard to find more than 3 people that have the time to spend hours a day in the foundry AND know exactly what they are talking about.
And you dont want to complicate things too much. Or take too much away from Andy.
Keyogi wrote:Also, I think it'd be pointless for two people to be assigned to a map that goes nowhere.
oaktown wrote:Again, maybe we need an Idea Incubation forum as well as a Map Foundry forum, to better formalize the process of map development.
oaktown wrote:I don't care who picks the quench it crew for a given map; what's more important is that there be a voice or two on the quench it crew that have followed and really understand the map's development history.
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