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Do not add time in speed game in certain circumstances

Posted:
Wed Mar 23, 2011 5:38 pm
by Mr_Adams
If, in a large speed game, there are more than 5 minutes left on the clock (such as in a turn where two or 3 kills are made, the clock should not be added to, if the time is already over 5 minutes.
This will improve the following aspects of the site:
Less time spent waiting in speed games where, after three kills, it becomes a waiting game again...
Re: Do not add time in speed game in certain circumstances

Posted:
Wed Mar 23, 2011 7:37 pm
by Woodruff
Mr_Adams wrote:If, in a large speed game, there are more than 5 minutes left on the clock (such as in a turn where two or 3 kills are made, the clock should not be added to, if the time is already over 5 minutes.
This will improve the following aspects of the site:
Less time spent waiting in speed games where, after three kills, it becomes a waiting game again...
This makes sense to me, and is in keeping with the idea behind the time limitation for a speed game.
Re: Do not add time in speed game in certain circumstances

Posted:
Wed Mar 23, 2011 9:53 pm
by blakebowling
Brilliant
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 3:22 am
by sniffie
hi,
Do you mean there is only once extra time given if a player is killed in a speed game, or no time extra at all?
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 9:25 am
by Metsfanmax
I agree that this makes sense after a certain point; once you have 10 or 15 minutes to make your turn, adding extra time is probably unnecessary. That being said, the whole point of adding the time is just to ensure that a player has enough time to finish his turn. If the 15 minutes is too much, that will be evident in the fact that the player doesn't use all of the extra time. So there isn't much harm in giving the extra time, unless you think players will intentionally use all of the time when they don't need it, or if you think giving them more time to make their turn stretches their moves longer than they would have been.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 10:53 am
by Woodruff
Metsfanmax wrote:I agree that this makes sense after a certain point; once you have 10 or 15 minutes to make your turn, adding extra time is probably unnecessary. That being said, the whole point of adding the time is just to ensure that a player has enough time to finish his turn. If the 15 minutes is too much, that will be evident in the fact that the player doesn't use all of the extra time. So there isn't much harm in giving the extra time, unless you think players will intentionally use all of the time when they don't need it, or if you think giving them more time to make their turn stretches their moves longer than they would have been.
Giving them more than the five minutes (at a single stretch) gives them a significant advantage, well over and above the addition of troops that they already get. It allows them far more time to determine their moves. This goes against the 5-minute constraint which is currently imposed on players in speed games. I have no problem with time being added to the individual when they capture cards...however, it should not exceed 5 minutes. So basically, I'm saying "top it up" to 5 minutes and proceed from there.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 11:09 am
by Metsfanmax
Woodruff wrote:Metsfanmax wrote:I agree that this makes sense after a certain point; once you have 10 or 15 minutes to make your turn, adding extra time is probably unnecessary. That being said, the whole point of adding the time is just to ensure that a player has enough time to finish his turn. If the 15 minutes is too much, that will be evident in the fact that the player doesn't use all of the extra time. So there isn't much harm in giving the extra time, unless you think players will intentionally use all of the time when they don't need it, or if you think giving them more time to make their turn stretches their moves longer than they would have been.
Giving them more than the five minutes (at a single stretch) gives them a significant advantage, well over and above the addition of troops that they already get. It allows them far more time to determine their moves. This goes against the 5-minute constraint which is currently imposed on players in speed games. I have no problem with time being added to the individual when they capture cards...however, it should not exceed 5 minutes. So basically, I'm saying "top it up" to 5 minutes and proceed from there.
I suppose I've never really considered that needing 5 minutes is actually necessary for strategizing your move. I can't imagine that this is true for any but the very largest maps. The extra time is just to make sure that you have time to make all the moves you actually need to make. Why top it off at 5 minutes? It's arbitrary to choose that.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 11:15 am
by Darwins_Bane
yes, but from another standpoint, you sometimes need the extra time. What about a compromise, such as only adding time once per round if one or more people are eliminated?
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 11:29 am
by Mr_Adams
No, i mean such as in escalating games, where if 2 people eliminate 2 other people, and then try to get the higher valued set by waiting until the last seconds of the round to cash, as often happens (Go play an 8 man classic esc).
And I mean don't add time if the clock already has 5 minutes on it. you canc clear the waterloo board in 3 minutes, generally speaking. 15 is not necessary.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 11:57 am
by Metsfanmax
Mr_Adams wrote:No, i mean such as in escalating games, where if 2 people eliminate 2 other people, and then try to get the higher valued set by waiting until the last seconds of the round to cash, as often happens (Go play an 8 man classic esc).
And I mean don't add time if the clock already has 5 minutes on it. you canc clear the waterloo board in 3 minutes, generally speaking. 15 is not necessary.
Oh you're talking about freestyle. Sorry, I know nothing about that ;P
Although, it's easy to see what you're talking about, and you have a valid point for freestyle games.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 12:15 pm
by Mr_Adams
Well, yes, you would just end in seq.

Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 12:25 pm
by Woodruff
Metsfanmax wrote:Woodruff wrote:Metsfanmax wrote:I agree that this makes sense after a certain point; once you have 10 or 15 minutes to make your turn, adding extra time is probably unnecessary. That being said, the whole point of adding the time is just to ensure that a player has enough time to finish his turn. If the 15 minutes is too much, that will be evident in the fact that the player doesn't use all of the extra time. So there isn't much harm in giving the extra time, unless you think players will intentionally use all of the time when they don't need it, or if you think giving them more time to make their turn stretches their moves longer than they would have been.
Giving them more than the five minutes (at a single stretch) gives them a significant advantage, well over and above the addition of troops that they already get. It allows them far more time to determine their moves. This goes against the 5-minute constraint which is currently imposed on players in speed games. I have no problem with time being added to the individual when they capture cards...however, it should not exceed 5 minutes. So basically, I'm saying "top it up" to 5 minutes and proceed from there.
I suppose I've never really considered that needing 5 minutes is actually necessary for strategizing your move. I can't imagine that this is true for any but the very largest maps. The extra time is just to make sure that you have time to make all the moves you actually need to make. Why top it off at 5 minutes? It's arbitrary to choose that.
I agree that it's arbitrary. But it would at least be consistent with the current arbitrarity of the situation.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 12:46 pm
by karelpietertje
If there is more than 2:30 minutes left when a kill is made, the added time should bring the clock to 5 minutes again.
Re: Do not add time in speed game in certain circumstances

Posted:
Thu Mar 24, 2011 12:54 pm
by Mr_Adams
karelpietertje wrote:If there is more than 2:30 minutes left when a kill is made, the added time should bring the clock to 5 minutes again.
There you go, that's the simplest phrasing.
Re: Do not add time in speed game in certain circumstances

Posted:
Sun Mar 27, 2011 9:02 pm
by rdsrds2120
Mr_Adams wrote:karelpietertje wrote:If there is more than 2:30 minutes left when a kill is made, the added time should bring the clock to 5 minutes again.
There you go, that's the simplest phrasing.
Yes. Even in a sequential speed game, 5 minutes is a long time. If you've eliminated someone (for escalating cards), you can usually go to get someone else very soon. With other card types, you probably wouldn't need the time then, anyways.
This is done with the Battle Royale games to ensure that there weren't hour + long turns.
-rd
Re: Do not add time in speed game in certain circumstances

Posted:
Sun Mar 27, 2011 10:05 pm
by 40kguy
Mr_Adams wrote:No, i mean such as in escalating games, where if 2 people eliminate 2 other people, and then try to get the higher valued set by waiting until the last seconds of the round to cash, as often happens (Go play an 8 man classic esc).
And I mean don't add time if the clock already has 5 minutes on it. you canc clear the waterloo board in 3 minutes, generally speaking. 15 is not necessary.
How the hell would youcode that. I think the way darwins put it makes sence.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 7:10 am
by SirSebstar
freestyle sucks, but this might actually work.
"If there is more than 2:30 minutes left when a kill is made, the added time should bring the clock to 5 minutes again."
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 10:17 am
by stahrgazer
Woodruff wrote:Metsfanmax wrote:I suppose I've never really considered that needing 5 minutes is actually necessary for strategizing your move. I can't imagine that this is true for any but the very largest maps. The extra time is just to make sure that you have time to make all the moves you actually need to make. Why top it off at 5 minutes? It's arbitrary to choose that.
I agree that it's arbitrary. But it would at least be consistent with the current arbitrarity of the situation.
No, it's not arbitrary to suggest that the time-remaining clock for a five-minute-turn speed game shouldn't exceed five minutes. So, you elim one opponent. Now you get five minutes to elim another; and five more minutes to elim a third.
It's more arbitrary to suggest that because you only took 2 minutes to elim one opponent, you should get 8 minutes to elim the next and if that only took 1 minute, then you get twelve minutes to elim. a third opponent.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 10:37 am
by blakebowling
How about: When anyone is eliminated, the clock resets to 5 Minutes. Good enough for everyone?
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 12:01 pm
by Mr_Adams
blakebowling wrote:How about: When anyone is eliminated, the clock resets to 5 Minutes. Good enough for everyone?
uhhh.... that might be tolerable. It's still a bit much.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 2:31 pm
by SirSebstar
blakebowling wrote:How about: When anyone is eliminated, the clock resets to 5 Minutes. Good enough for everyone?
well, what if he had less then 2.5 minutes, which is what he should have gotten now?
When anyone is eliminated, the clock resets to 5 Minutes or he gains 2.5 minutes, whichever is less?
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 2:54 pm
by blakebowling
SirSebstar wrote:blakebowling wrote:How about: When anyone is eliminated, the clock resets to 5 Minutes. Good enough for everyone?
well, what if he had less then 2.5 minutes, which is what he should have gotten now?
When anyone is eliminated, the clock resets to 5 Minutes or he gains 2.5 minutes, whichever is less?
Coding wise, this way would be easy. Simply use the existing code, and have a check like
- Code: Select all
if (game_time > 300) game_time = 300;
Basically, if there is more than 5 minutes left on the clock (300 is 5 minutes in seconds), then the clock re-sets to 5 minutes.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 3:32 pm
by Metsfanmax
The coding for SirSebstar's suggestion is not much more difficult than yours.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 3:43 pm
by blakebowling
Metsfanmax wrote:The coding for SirSebstar's suggestion is not much more difficult than yours.
My example was for seb's suggestion. The coding for mine would be even simpler.
Re: Do not add time in speed game in certain circumstances

Posted:
Mon Mar 28, 2011 4:01 pm
by Darwins_Bane
blakebowling wrote:- Code: Select all
if (game_time > 300) game_time = 300;
Try this instead
- Code: Select all
if (300-game_time)>=150) game_time = 300; else game_time=game_time + 150;
I think that is what Seb wanted. regardless. The complaint is that there is too much time currently. perhaps, Mr. adams could you make a poll that reflects some of the suggested modifications listed in this thread?