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Team Games -- allow teammates to automatically....

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Team Games -- allow teammates to automatically....

Postby CreepyUncleAndy on Fri Mar 02, 2007 2:55 pm

In team games, one member of a team will often vacate a territory that another team mate wants, but the other team mate still has to fight one "friendly" army to take it.

I guess you could say this represents the beuraucratic and dogmatic friction of taking over another country, no matter how strong the alliance.

Although it might make team games too easy, I propose that players ne able to automatically take teammate-owned territories they attack without loosing any of their own armies.

Okay, maybe that is a bad idea....food for thought, tho.

----

Also, in team games, how about allowing card-trading? Like, when you finish making your attacks, you are given the option to choose ONE (or more?) of your cards to trade to a team-mate of your choice. When the receiving player's turn begins, they are given a message to the effect of:

"So-and-so offers to trade you his Uzbekistan card for one of yours; which of your cards do you wish to exchange for Uzbekistan?"

    [list=]oSiam
[list=]oChernobyl[/list]
[list=]oThrace[/list][/list]
o Not at this time....

Eh? Ehhhh???? Wait, that's already in the to-do list under "never gonna happen", right? Okay, here's an idea for team games that's not:


Whenever you play a card that names a territory that a member of your team controls, that territory receives one bonus army.

(Or how about two bonus armies?)
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Postby AndyDufresne on Fri Mar 02, 2007 3:06 pm

What I will say... http://www.conquerclub.com/forum/viewtopic.php?t=9265

"Exchange countries between team mates" *Rejected*


--Andy
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Postby Marvaddin on Sat Mar 03, 2007 10:27 am

Exchanging territories / cards: bad idea.

Force partner to have low dice when you attack him... good.
Partner receiving +2 bonus when you cash your set: totally reasonable, why its not this way?
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Postby lackattack on Sat Mar 03, 2007 12:27 pm

Marvaddin wrote:Force partner to have low dice when you attack him... good.
bad. i'm not messing with the dice!

Marvaddin wrote:Partner receiving +2 bonus when you cash your set: totally reasonable, why its not this way?
this would need a separate topic with a poll
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