Usergroup Medals

General
The usergroup medal will be handed out to players and will encourage players to join usergroups and participate in wars.
Qualifying Challenges
In order to have usergroup game creation privileges, a Usergroup War must be of at least 40 games. This will allow the social groups to custom build any challenge they wish in their negotiations.
However, in order to receive a Usergroup Achievement Medal, the war and players will need to meet ALL of the following criteria:
Wars:
* A War must be of a minimum 41 games, and must have a specific defined process for determining a winner, prior to the start of the War. A random triples neutral game is recommended.
* War restrictions must adhere to the basic restrictions inherently built by clans meaning No Freestyle, No Manual, No Speed
* The game composition must comprise 100% Team Games. Recommended setup is 25% Doubles, 25% Triples, 25% Quadruples and 25% Choice of Team Games
* Usergroup Wars must be fairly negotiated
* Must be considered a reasonably fair War, meaning farming of medals will not be allowed. Any questionable war will be discussed first by the Clan Directors and if any further discussion is needed, the Clan Leader's Association will be consulted.
* A minimum of 10 players must be used.
* A player in both usergroups must declare which group they will represent. No switching of sides is allowed
* Usergroup War thread must be adequately documented to ensure medals are properly given out, primarily game numbers and winner
Players:
* Be on the winning usergroup
* Have played the minimum game requirement (See Example)
* Have a minimum of 1 win
The usergroup medal will be handed out to players and will encourage players to join usergroups and participate in wars.
Qualifying Challenges
In order to have usergroup game creation privileges, a Usergroup War must be of at least 40 games. This will allow the social groups to custom build any challenge they wish in their negotiations.
However, in order to receive a Usergroup Achievement Medal, the war and players will need to meet ALL of the following criteria:
Wars:
* A War must be of a minimum 41 games, and must have a specific defined process for determining a winner, prior to the start of the War. A random triples neutral game is recommended.
* War restrictions must adhere to the basic restrictions inherently built by clans meaning No Freestyle, No Manual, No Speed
* The game composition must comprise 100% Team Games. Recommended setup is 25% Doubles, 25% Triples, 25% Quadruples and 25% Choice of Team Games
* Usergroup Wars must be fairly negotiated
* Must be considered a reasonably fair War, meaning farming of medals will not be allowed. Any questionable war will be discussed first by the Clan Directors and if any further discussion is needed, the Clan Leader's Association will be consulted.
* A minimum of 10 players must be used.
* A player in both usergroups must declare which group they will represent. No switching of sides is allowed
* Usergroup War thread must be adequately documented to ensure medals are properly given out, primarily game numbers and winner
Players:
* Be on the winning usergroup
* Have played the minimum game requirement (See Example)
* Have a minimum of 1 win