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Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 11:51 am
by PenalCode
Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 12:18 pm
by owenshooter
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.

why don't you put this in the suggestions forum? making suggestions in the GD just doesn't make sense...-the black jesus

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 12:23 pm
by rdsrds2120
This goes to suggestions now.

-rd

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 12:33 pm
by PLAYER57832
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.

Actually, it does make sense. It adds to the impact.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 1:36 pm
by gradybridges
plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 2:21 pm
by Jatekos
I was actually thinking about a change in the nuclear spoils as well. I think nuclear is a great option for 1 vs 1 games, but not for multiplayer games. In the latter case, nuclear spoils can make games stalemates, because everyone keeps stacking on their cards in order to avoid being nuked.
I would like to keep the current nuclear spoils and suggest to create a new spoils type that suits better for multiplayer games.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 3:56 pm
by SirSebstar
nukes, if you allow terroists to have them, dont be surprised to see them turn them on your own..
also, i think nukes should have a more random deck, so you can actually grab the same card another has

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 4:12 pm
by alster
gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.


Actually it doesn't. Two players can, at the same time, have the same region named in a spoil.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 4:29 pm
by TheForgivenOne
alstergren wrote:
gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.


Actually it doesn't. Two players can, at the same time, have the same region named in a spoil.


Tends to only happen on small maps with a lot of players. I think it only happens once all the territories cards have been exhausted from the "deck"

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 4:59 pm
by Jatekos
TheForgivenOne wrote:
alstergren wrote:
gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.


Actually it doesn't. Two players can, at the same time, have the same region named in a spoil.


Tends to only happen on small maps with a lot of players. I think it only happens once all the territories cards have been exhausted from the "deck"

TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 8:30 pm
by greenoaks
Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.

i have close to 1500 unique kills with nukes and have NEVER experienced a stalemate game because of them

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 9:11 pm
by Mr_Adams
This is amongst the worst ideas ever. I love the nukes, you just have to know how to play it.

Re: Proposed change to Nuclear

PostPosted: Sun Feb 13, 2011 9:12 pm
by Mr_Adams
If anything, MAYBE an option to combine it with other card options.

Re: Proposed change to Nuclear

PostPosted: Mon Feb 14, 2011 5:07 pm
by Jatekos
greenoaks wrote:
Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.

i have close to 1500 unique kills with nukes and have NEVER experienced a stalemate game because of them

No wonder you have not come accross one if you have only played so few games.

Here is one from my extensive nuclear history: Game 6529815
This game made me realize that there are many players out there who know the nuclear strategy. :) Notice that Blue, Cyan and myself (Red) were all building up on selected regions.

Here is another one, which would have turned into a building game if there wasn't a player (Yellow) who mixed everything up, because he was not aware of the building-on-your-spoils strategy. Red, Blue and Pink (me) were stacking on cards. Game 7929508

Re: Proposed change to Nuclear

PostPosted: Mon Feb 14, 2011 5:21 pm
by Jatekos
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.

SirSebstar wrote:also, i think nukes should have a more random deck, so you can actually grab the same card another has

My suggestion for a new game type in line with the above:
- Make spoils truly random (you could actually grab the same card another has regardless of no. of players and no. of territories on the map).
- Instead of nuking your own territories, get +3 troops deployed on the regions that match the spoils you have cashed (if you own those regions).
- The regions other players own could still be nuked by you.

This would create a more attack-based game without possible stalemates and without the possibility of nuking yourself. On the contrary, it would reward the player who cashes spoils he/she ownes as territories, too.

Re: Proposed change to Nuclear

PostPosted: Tue Feb 15, 2011 12:02 am
by greenoaks
Jatekos wrote:
greenoaks wrote:
Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.

i have close to 1500 unique kills with nukes and have NEVER experienced a stalemate game because of them

No wonder you have not come accross one if you have only played so few games.

Here is one from my extensive nuclear history: Game 6529815
This game made me realize that there are many players out there who know the nuclear strategy. :) Notice that Blue, Cyan and myself (Red) were all building up on selected regions.

Here is another one, which would have turned into a building game if there wasn't a player (Yellow) who mixed everything up, because he was not aware of the building-on-your-spoils strategy. Red, Blue and Pink (me) were stacking on cards. Game 7929508

i can see how this is a problem if it has happened twice in your games and never in my 1,400+ nuclear games

management better get onto this immediately

Re: Proposed change to Nuclear

PostPosted: Tue Feb 15, 2011 3:21 pm
by Jatekos
greenoaks wrote:i can see how this is a problem if it has happened twice in your games and never in my 1,400+ nuclear games

management better get onto this immediately

Probably Circus Maximus is not the best map for nuclear multiplayer games, as there are no bonuses to go for.

Anyway, if 2 or more players could have the same spoils at the same time then there would be more incentive to attack.

Re: Proposed change to Nuclear

PostPosted: Fri Mar 04, 2011 3:06 pm
by Queen_Herpes
I think this can be merged with the other (failed) attempts to get Nuclear to be modified. (One sugg was written by me, I certainly support changing it - but I don't think the site is going to go in reverse now that there is an award for nuclear games won.)

Re: Proposed change to Nuclear

PostPosted: Sat Mar 05, 2011 8:14 am
by PLAYER57832
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.

I like the way it is now. It offers something different. Nuking just the opponents territory would make it not that much different than the other spoils options (just reversed). This, the chance that you might penalize yourself as well as the opponent is an interesting twist.

Re: Proposed change to Nuclear

PostPosted: Sun Mar 06, 2011 12:39 pm
by Jatekos
PLAYER57832 wrote:Nuking just the opponents territory would make it not that much different than the other spoils options (just reversed). This, the chance that you might penalize yourself as well as the opponent is an interesting twist.

Maybe we could develop it to be different enough from other spoils, so that a new game option can be created, while keeping the current nuclear spoils.